Hello:
In FS, display of ground tile texture resolution Level of Detail (aka "LOD") is controlled by one's distance from ground tiles (as a function of both vertical and horizontal distance away).
Assuming you have set the FSX GUI slider setting for Texture resolution at 1 Meter per pixel (...or 'higher' in cm), if you do not download and/or otherwise use custom aerial imagery tiles which have at least a LOD-13 (QMID-15) resolution when compiling your custom photo-real imagery BGL via FSX SDK Resample, the span of texture tile LODs will not be regarded by the FS rendering engine as 'greater than' the FS default land class textures within the FS rendering engine terrain texture land class scheme.
Thus, the FS default land class textures would be shown on top of other available aerial imagery texture tiles which have either a less than default texture resolution (including custom aerial imagery),
or a smaller total FS terrain grid span size of less than a full LOD-13 quad in extent ...in the area immediately surrounding the aircraft.
When seen in the top-down view, this may appear as a general "diamond" shaped group of ground texture tiles surrounding the user aircraft, which is different than the areas farther out away from the user aircraft.
This type of scenario may be remedied by one's work-flow method in
SBuilderX, and being certain to utilize a "Zoom" level of at least 14 when defining a 'grid' of
ex: Google Maps aerial imagery tiles to download via the tile down-loader '
Add Map from Background' dialog box GUI.
If the area you have zoomed to in
ex: Google Maps satellite tile server does not have aerial imagery at a zoom level higher than 13, then special procedures will be required that involve editing the *.INF file output by
SBuilderX after initially compiling the first output BGL of selected aerial imagery tiles at
ex: zoom level 13 or lower.
NOTE: On some (non-Google) satellite tile servers that use a slightly different spatial world globe ground texture mapping scheme, in the SBuilderX 'Add Map from Background' tile download dialog, one may need to select / use tiles with at least a Zoom level of 15 to achieve display of aerial imagery tiles in FS without editing the INF file output by SBuilderX to "force" display on top of underlying default land class ground textures.
Feel free to attach or link to a screenshot of what you see in FSX at run time in a top-down view, and let us know if your scenario is different than as interpreted / described above.
And if this explanation has thus far solved your issue, please let us know how things worked out for you.
GaryGB