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Hi all together,
For the first time I am trying to implement areal photos into my FS9-scenery. A very good friend of mine has placed the georeferenced pictures and (aside from the known 4.7m/pixel resolution, which has to be accepted) it looks good. The textures are following the mesh exactly.
The only problem I have is that the entire picture has a white canvas in FS9. I thought that using an alpha mask in the texture would be a way to blend this texture over the landclasses outside the picture. My friend has told me that as far as he knows there is no possibility to do this because these parts then would be interpreted to be water. So now I am in deep trouble.
My question: can you confirm that there is no way to eliminate the mentioned white canvas - and if there was such a way, where can I find an understandable tutorial?
Thanks!
For the first time I am trying to implement areal photos into my FS9-scenery. A very good friend of mine has placed the georeferenced pictures and (aside from the known 4.7m/pixel resolution, which has to be accepted) it looks good. The textures are following the mesh exactly.
The only problem I have is that the entire picture has a white canvas in FS9. I thought that using an alpha mask in the texture would be a way to blend this texture over the landclasses outside the picture. My friend has told me that as far as he knows there is no possibility to do this because these parts then would be interpreted to be water. So now I am in deep trouble.
My question: can you confirm that there is no way to eliminate the mentioned white canvas - and if there was such a way, where can I find an understandable tutorial?
Thanks!
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