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placing my scenery in fsx!

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barbados
ok, i promise this is my last thread today, but after a while, i finally managed to properly convert a model to .mdl (without bump maps, but still..) and now i want to place it in fsx!

1.i have no idea what my .xml file should look like
2.if its ok to create it with notepad and saving as .xml
3.how to place it on a specific place in the world (i know you put coordinates into the xml file, but how to know the place's coordinates?!)
4.whats the software that converts to .bgl
5.if i make another model, should i make another bgl? (i'd have tons of bgl files)

thanks again... :rolleyes:
 
ok i found a xml template, saved with notepad got coordinates from fsx and put into my xml, used the sdk app to convert to bgl placed on add on scenery, and my building is not there!!!!!

heres my xml:

Code:
<FSData version="9.0" xsi:noNamespaceSchemaLocation="bglcomp.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <SceneryObject lat="SXX XX.XX" lon="WXX XX.XX" alt="2000.0M" pitch="0.0" bank="0.0" heading="280.0" altitudeIsAgl="TRUE" imageComplexity="SPARSE">
    <LibraryObject name="{FE356E5C-6D74-46DF-AA5F-972DECCC432B}" scale="1.0"/>
  </SceneryObject>
  <ModelData sourceFile="..\box.MDL" />
</FSData>

my box is on parent folder from the bgl, hence the ..\box.mdl
but i see nothing. nadda.

whats wrong now?
 
I think it's probably there, you're not looking for it in the right spot... ;)

Unless you have a very specific reason, like say a light on top of a tower 200 feet in the air, all scenery objects should be placed at 0 (feet or meters) AGL.

If you zoom up about 2000 meters or feet above ground you will probably find your object. Adjust the ALT="0.0m" and it should be sitting on terra firma.


You also did put in some numeric data for the Lat/Lon?
 
I agree - it is 2000M above the ground and quite possibly over the middle of the Atlantic ocean - Lat 0, Lon 0.
 
yes i put some data for lat and long. just replaced for xx here cause i assumed the specific place was irrelevant. and the place where i was trying to place is really 2000m above the sea level, as i saw on its coordinates, when i press shift+z, or even enter slew mode. i just misunderstood AGL. its above ground level right? so i should put 0 in altutide for all cases?
i just copied the information from fsx and typed there...

but i entered top down mode, zoomed out real far, and didnt see my object lol, guess i should look for it again
 
yes i put some data for lat and long. just replaced for xx here cause i assumed the specific place was irrelevant. and the place where i was trying to place is really 2000m above the sea level, as i saw on its coordinates, when i press shift+z, or even enter slew mode. i just misunderstood AGL. its above ground level right? so i should put 0 in altutide for all cases?
i just copied the information from fsx and typed there...

but i entered top down mode, zoomed out real far, and didnt see my object lol, guess i should look for it again


If you want the object to be on the ground then always use zero for altitude and set IsAgl to true. If you want it above ground at a certain height then keep IsAgl set to true and change the altitude. If you use an absolute value (IsAgl = false) then the object will be at a fixed reference with respect to mean sea level (AMSL) and the height of the object relative to any mesh would change if that mesh is changed and the altitude is not the same!
 
ok i found a xml template, saved with notepad got coordinates from fsx and put into my xml, used the sdk app to convert to bgl placed on add on scenery, and my building is not there!!!!!

heres my xml:

Code:
<FSData version="9.0" xsi:noNamespaceSchemaLocation="bglcomp.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <SceneryObject lat="SXX XX.XX" lon="WXX XX.XX" alt="2000.0M" pitch="0.0" bank="0.0" heading="280.0" altitudeIsAgl="TRUE" imageComplexity="SPARSE">
    <LibraryObject name="{FE356E5C-6D74-46DF-AA5F-972DECCC432B}" scale="1.0"/>
  </SceneryObject>
  <ModelData sourceFile="..\box.MDL" />
</FSData>

my box is on parent folder from the bgl, hence the ..\box.mdl
but i see nothing. nadda.

whats wrong now?

You "FOUND" the XML and used it as a Template.

Thats ok .. but

Did you update the GUID : LibraryObject name ???
and the Modeldata File path/name ??

Geoff
 
@Geoff: I think this looks like the sample XML that 3DSMax tools create for your exported file

I have given up on this method for all but a few projects ... and use Flight1 Instant Scenery 2. It takes a little configuration, and getting used to ... but after that .. is much easier for me.
 
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