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FSXA Placing Sbuilder Roads w/Photo Real

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us-utah
Hi all,
I have made a small photo real scenery with Sbuilder and am having trouble placing roads.
I make the road as usual using the line tool but when it compiles and I
place it in the scenery location - which should be on top of the photo scenery - it doesn't show up on top. It is underneath the photo real scenery.

I know because I make it a little outside of the photo scenery which I can see but then it goes under the photo real.
How do I get it to show up on top of the photo real scenery? Is this possible using photo real?

Thanks,
Alan
 
Same problem...

Hi Alan, hi all!

I can´t help you at the time, because i have the same problem(s). It´s hard to find the right answer in the whole internet and nobody can explain precisely what to do for those elementary steps. It costs very much time to find the right answers. So i will post three additional questions for this topic:


1. I can´t place no streets and landclass autogen above the photo scenery. Everyone wants to remove the "aseptic" look of the entire scenery caused by the photoreal texture. Why i cannot place autogen or streets with SBuilderX combinded with the othophoto and what is to do to make it work? Anyone can explain this by using only a few words with exact details?

2. Textured polygons needs a precise height data (so you will have flying/invisible textures), Vector polygons do they work after compiling. Where is the difference?

3. Is there an existing full overview from the functionalitys of the polygon definitions (Exclude_, Flatten_ egg.)? I don´t think so.


I think its easier to create textured objects and the airfield polys at the time. There are much good tools from the developers here. But the output leaves a lot to be desired or is too hard to understand the brain of FSX.

Do not hesistate, if you have some essential links/informations down pat ;)

Regards,
Chris
 
No vector data (but see below), textured polygons or landclass will display above photo-scenery.

The only vector data which will work is "Freeway Traffic", but this doesn't work in ADE.

There is no workaround, you will need to live with this.
 
I know because I make it a little outside of the photo scenery which I can see but then it goes under the photo real.
How do I get it to show up on top of the photo real scenery? Is this possible using photo real?

If you want vector based roads to show within a photo based area, then utilize a blendmask file to edit out the road portion from the photo source. You will then get the "fun" task of trying to align roads to photo...

It's certainly doable, but there would be a LOT of revising of the blendmask file and playing around with levels of gaussian blur to reach acceptable levels. The compiler for photo scenery will only put into a BGL file what you tell it to include. It (the compiler) doesn't care how many hours you spend trying to make things look perfect, which I consider part of the torture of the SDKs. :cool:
 
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