• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

PLEASE HELP! I just need one file converted from OBJ to MDL

Hi, I'm a volunteer at a museum who's way out of my wheelhouse with this stuff. I've spent the better part of two days trying to convert this OBJ file to MDL to put into airport design editor. This was an MDL file that was converted to OBJ and edited, put the person who did that is on an extended leave. This is for a flight sim exhibit, and I would really really appreciate it if someone could convert it to MDL, I have the textures already. I've tried ModelConverterX, FSX Blender plugin, and I just cant figure it out. I'm trying to get this ready as fast as possible as we are opening the exhibit soon, I'm torn fifty different ways and just cant spend any more time on this. If you could take this OBJ file and give me an MDL I would be eternally grateful.


Is the 3D model intended to be made into a static scenery object placed in a fixed FS scenery view, or is it instead intended to be a moveable object ? :scratchch

And if it is intended to be a moveable object, is it to be user-controlled via a game controller, or instead via a FS "traffic" file as an AI object following a programmed track in a scenery area ?

There will need to be a different choice made in Arno's ModelConverterX (aka "MCX") during export as a MDL ...pending your reply.

FYI: The OBJ linked in your opening post does load in MCX, but has no textures displayed. ;)

The textures intended to be used with- but which were not included with- the above linked OBJ file, must be mapped by MCX onto the 3D model according to instructions in a *.MTL file that would have been created at the same time that the OBJ file itself would have been created.

MCX will need the *.MTL file that matches the OBJ file in order to export a MDL for the FS 3D MDL type you specify in your reply to the question above.

When that MDL is exported, the textures must be mapped onto the 3D model, and the file / folder path where the MDL will look for those textures needs to be written into the MDL file data area.

I suggest that you package both the OBJ and the matching MTL file along with the mapped textures inside a ZIP file attached to this thread (...or linked for download as above). :idea:

: Some info about this type of situation:


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