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Hoi,
I am working (it is raining for a change
) on an airport in Croatia (Zadar, LDZD) which has never, AFAIK, been made by anyone for FSX and later, nor decently for FS9.
I now know why! The default is full of mistakes in the terrain (both in FS9 and FSX) with water where it should not be and land where it should not be and shorelines that do not correspond, etc.).
As two years ago I spent some nice days over there, I wanted to get this airport (and the region around it because there is no Zadar city to be found in FS) featured as it should in FSX.
And doing the 'afcad' I stumbled on the fact that, in order to do it right, I had to plumb the airport.
That worked except for rwy 04/22 where I do not know how to avoid that landed planes that taxi back to the parking, collide with incoming planes.
I attach my ad4 so that you can have an idea what it looks like (Do not compile the gp poly because I have not included the textures).
I have photoreal background so do not look too closely to the landclass either.
Focus on the taxiway layout as that is what I am asking some help for. The rest is far from ready yet.
Thanks beforehand for some helpful input.
PS: If you think it looks too complicated just place the taxi points further outward.
PS2: another problem was to avoid planes from back tracking on the runway. That is also why it got a bit more complicated
.
PS3: developing for FS is the cheapest way to overcome the gap between the working and salaried life and the age at which you get to profit from your pension! You do not go out so often and you do not care, therefore spend less money, use your car less and above all you get in touch with some interesting people
.
PS4 (bumped for editing Gary would say): I do not expect an answer soon because you will need some time to figure it out if you (ueberhaupt) can.
I am working (it is raining for a change
I now know why! The default is full of mistakes in the terrain (both in FS9 and FSX) with water where it should not be and land where it should not be and shorelines that do not correspond, etc.).
As two years ago I spent some nice days over there, I wanted to get this airport (and the region around it because there is no Zadar city to be found in FS) featured as it should in FSX.
And doing the 'afcad' I stumbled on the fact that, in order to do it right, I had to plumb the airport.
That worked except for rwy 04/22 where I do not know how to avoid that landed planes that taxi back to the parking, collide with incoming planes.
I attach my ad4 so that you can have an idea what it looks like (Do not compile the gp poly because I have not included the textures).
I have photoreal background so do not look too closely to the landclass either.
Focus on the taxiway layout as that is what I am asking some help for. The rest is far from ready yet.
Thanks beforehand for some helpful input.
PS: If you think it looks too complicated just place the taxi points further outward.
PS2: another problem was to avoid planes from back tracking on the runway. That is also why it got a bit more complicated
PS3: developing for FS is the cheapest way to overcome the gap between the working and salaried life and the age at which you get to profit from your pension! You do not go out so often and you do not care, therefore spend less money, use your car less and above all you get in touch with some interesting people
PS4 (bumped for editing Gary would say): I do not expect an answer soon because you will need some time to figure it out if you (ueberhaupt) can.
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