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I have added a new step to scenProc, PLACEPOINTSINPOLYGON. With this step you can place points in polygons. This can be useful if you want to scatter objects in the polygon for example. As arguments the step takes the distance between the points and the amount of randomness you want to use. Below you see two pictures, one without randomness and one with 50% randomness on the position of the points.
Now you might remember that there already was a step called PLACEPOINTINPOLYGON (do you spot the tiny difference in the name?). This step creates one point at the center of a feature. To prevent confusion that step has been renamed to PLACEPOINTATCENTERPOLYGON now.
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Now you might remember that there already was a step called PLACEPOINTINPOLYGON (do you spot the tiny difference in the name?). This step creates one point at the center of a feature. To prevent confusion that step has been renamed to PLACEPOINTATCENTERPOLYGON now.
Continue reading...