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Poly wont appear, AGAIN!

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41
Country
ireland
Hi,

Sorry for the continuous plaguing of this forum with my problems, I hope it'll be sorted soon. So here it is,

I have made my base poly in sketchup, which I have converted to .3ds to import into gmax so I can texture it. I export as .bgl to my scenery folder, with makemdl 2002. After getting the runway coordinates in FSX planner (52.8310000000 -1.3280814886) I put them into makemdl as N52.8310000000* W1.3280814886*, with a heading of 88.27 and export as sparse with a view distance of 30000. No problems with that, I tweak the asm file by removing the shadowcall and changing addobj to addcat, with a layer of 8. In the _0 asm file I change TEXTURE_AIRCRAFT to TEXTURE_BUILDING and the extension to .dds. I delete the .bgl then compile the new one in BGLC_9 (from the fs2004 SDK) using the asm file. I load FSX and there's nothing at the airport, I reload the scenery library and adjust the display settings but still nothing. I don't know what I'm doing wrong, I followed Bill's tutorial exactly I've spent over a year trying to get the runway to appear right and I have no idea what I could be doing wrong.

Thanks for taking the time to read this.
 
Hi,

After you compile the new BGL it has roughly the same size as the old one? And are you sure you are using bglc_9 (it does not come with the SDK, I hope you are not confusing it with BGLComp from the SDK). Also are your DDS textures in the texture folder? Missing textures can result in polygons not showing.
 
Arno thank you so much!, my textures were in the incorrect case, I named it tarmac1 when I should have named it TARMAC1.DDS, I'm not sure if the texture name has to be in caps in the _0.asm file. Could you help me also with a tiny problem I've had with imagetool. When I go to convert to DXT5 the alpha dissapears, in DXT1, the smoothed alpha edge disappears, leaving a sharp one. Is the DXT5 option really necessary? If so how can I keep my smoothed alpha?

Once again thanks for the help!
 
Hi,

Normally the texture name is not case sensitive. It is common to have the texture name in caps in the ASM file, but I don't think it is required.

If you need different levels of transparency DXT1 is not the right format indeed, you need to use DXT5. How do you import the texture into ImageTool? The alpha channel is not supposed to disappear when you make it a DXT5.
 
Thanks for the reply Arno, I use open then select my .psd and load it up. I have an alpha on the edge of the tarmac texture which has a gaussian blur effect to create a smooth look. When I select DXT1, the gaussian blur disappears, when I select DXT3 (sorry I meant that not DXT5) the entire alpha disappears.

I'm also trying to export my runway arrows, which are now starting to act like the tarmac:mad: I checked that I was using the correct textures and all that stuff I forgot last time, I'm exporting exactly like my tarmac, but with a layer of 12.

One more thing(I feel as if I'm abusing everyone's helpfulness) my runway is slightly askew, it doesn't have the same heading as the default runway, which is clearly visible under it.
 

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