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Is there a limit to the number of poly layers in a scenery BGL? I am doing a scenery with a large golf course and am making all the holes, greens and sand traps as individual polys. I am certain that I have the layers correct in SB but in the last group of polys that I have added, the larger polys are covering over the small ones that should be on top. If I move one of the small polys so that it is part under the larger one, only the part outside of the large one displays. They display correctly in SB. Have I reached some kind of limit?? I am completely confused and could use a suggestion or two.
Thanks for any info.
Fred Z.
Thanks for any info.
Fred Z.