JonPatch
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I was a very naughty boy. I created a lovely railing around the restaurant I was building, for the balcony, ramps, stairways; it looks so pretty.
But I checked the polygon count and freaked out. I uncleverly started with and 3x2x2 box for the rail elements (I had forgotten the last box I made was a little more complex, oops), and cloned this a million times. So I have 12x the complexity as need be. Ouch. And I did not delete inside surfaces. Make that 24x.
Rather than redoing all this work again, is there a way to simplify/merge a simple x by y by z box into fewer surfaces, keeping the dimensions and UV mapping? (I can let go of the UV mapping if need be.)
This is of course, after converting to mesh, it's easy enough before that.
Jon
But I checked the polygon count and freaked out. I uncleverly started with and 3x2x2 box for the rail elements (I had forgotten the last box I made was a little more complex, oops), and cloned this a million times. So I have 12x the complexity as need be. Ouch. And I did not delete inside surfaces. Make that 24x.
Rather than redoing all this work again, is there a way to simplify/merge a simple x by y by z box into fewer surfaces, keeping the dimensions and UV mapping? (I can let go of the UV mapping if need be.)
This is of course, after converting to mesh, it's easy enough before that.
Jon
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