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Polygon Mania

JonPatch

Resource contributor
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ca-britishcolumbia
I was a very naughty boy. I created a lovely railing around the restaurant I was building, for the balcony, ramps, stairways; it looks so pretty.

But I checked the polygon count and freaked out. I uncleverly started with and 3x2x2 box for the rail elements (I had forgotten the last box I made was a little more complex, oops), and cloned this a million times. So I have 12x the complexity as need be. Ouch. And I did not delete inside surfaces. Make that 24x.

Rather than redoing all this work again, is there a way to simplify/merge a simple x by y by z box into fewer surfaces, keeping the dimensions and UV mapping? (I can let go of the UV mapping if need be.)

This is of course, after converting to mesh, it's easy enough before that.

Jon
 
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you can select vertices along an edge and click on collapse.

A better idea is to convert to editable poly. Then you can select multiple edges in edge submode, and delete. It won't affect your polys or your material mapping, amazingly enough.

B
 
Thanks Bob, I was aware of collapsing vertices, but not that I could delete edges in polygon mode and have the new polygon work. It still may be easier to redo the objects and clone them again, but at least I have another option.

EDIT: an even better option: I save very often, and keep every step of the way. I simply reverted to the point prior to converting to mesh, and I had access to individual object parameters which I could easily change. I just had to redo my UVW map.

I use the incremental save option, and find this invaluable.

Jon
 
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