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Pre-XML road for taxilines

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481
Hi guys and gals,

I am wondering how many different ways of using the old road commando to create taxilines with a texture as a lot of designers do. Whenever I do it, it seems the frame-rate hit is much higher on my sceneries where I see some out there that isn't FS2002+ style taxilines, nor gMax lines. How is it done? I don't like the FS2004+ stile as it's to thin for my liking.

Best wishes all.
 
Hi,

Until now I have used those Fs2000 style roads a lot as well. If you give them a correct visibility range the framerate hit should not be too high (on the airport I am working on, with ten thousands of lines placed it does have some influence of course :)).

Recently I have been trying to place those lines with polygons (using the floating point commands). That seems to give a slightly better framerate, but if you have to draw them all by hand it is not very easy I think. For the airport I am working on I have data of the markings, so I use a tool to convert them.
 
Hi mate,

Thanks for the info. What V1 and V2 settings do you recommend? What about those long lines along taxiways that go the length of the runway, those would have a higher value, or the same?

Thanks again.

Best wishes
 
Hi,

The v2 value is easy, that should always be the radius that all your lines of that reference point fit in. Most design programs will calculate this value for you correctly as well.

The choice of the v1 value is a little more difficult, as it depends on more factors. For example when I am drawing less important markings, like parking position for the ground vehicles, I prefer to give them a small v1 value. But that also means that I will use more reference points (so split all the lines into more pieces basically). The main taxilines on the other hand are more important, so they get a higher range.
 
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