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Hi,
**NOTE - SINCE POSTING I NOTICED THIS HAPPENS EVEN ON DEFAULT GRAPHICS> OTHER AREAS RUN AT THESE GRAPHICS WITHOUT PROBEMS - THE PROBLEM TURNED OUT TO BE AN ISSUE WITH A 3rd PART MESH THAT THE DEVELOPER ADMITTED TO IN HIS DEVELOPMENT NOTES- thanks for the interest and help**
I am not sure if there is anything wrong exactly, its more that I want to understand Graphic generation a bit better. Please see Photo attached:
I am flying over Canada in a stock F-22. I put all the graphics settings onto max to see what happens.
The issue is, the colour palette in snow has kind of gone to a 256 colour format. The tessellation is very crude. However in the distance and out of the snow, its generally excellent. Is it that I have simply overdone it or are my settings wrong? The sim runs faultlessly.
System .. I7 CPU, 16MB memory, GTX 760 2MB Graphics Card. 4K monitor. 30 fps.
Software: Windows 10 and Prepar3d V302
All graphics settings to max. This includes Image and Texture Quality, Mesh, the lot really.
Airport: CBB7 and snow capped area to the north.
**NOTE - SINCE POSTING I NOTICED THIS HAPPENS EVEN ON DEFAULT GRAPHICS> OTHER AREAS RUN AT THESE GRAPHICS WITHOUT PROBEMS - THE PROBLEM TURNED OUT TO BE AN ISSUE WITH A 3rd PART MESH THAT THE DEVELOPER ADMITTED TO IN HIS DEVELOPMENT NOTES- thanks for the interest and help**
I am not sure if there is anything wrong exactly, its more that I want to understand Graphic generation a bit better. Please see Photo attached:
The issue is, the colour palette in snow has kind of gone to a 256 colour format. The tessellation is very crude. However in the distance and out of the snow, its generally excellent. Is it that I have simply overdone it or are my settings wrong? The sim runs faultlessly.
System .. I7 CPU, 16MB memory, GTX 760 2MB Graphics Card. 4K monitor. 30 fps.
Software: Windows 10 and Prepar3d V302
All graphics settings to max. This includes Image and Texture Quality, Mesh, the lot really.
Airport: CBB7 and snow capped area to the north.
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