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Prepar3D v6 washed textures

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154
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moldova
Hello!
Do someone know why my textures are like this? 4k textures, in v5 and v4 are displayed as they should. In the settings - 4096x4096
Thx!

RYvZGxj.png

DQwWHYL.png
 
Hello...

Is the color used full white? or like 80% white
 
There were major changes made to the graphics engine in P3Dv6. Go to Options | Graphics | Lighting and play with the settings there.
 
If the albedo is full white (255, 255, 255), it shouldn't be. Pure white or black can cause problems in certain game engines. Besides that, nothing in the real world is a pure white or black.

Unlike v5.x, v6 has some changes to the shader or game engine.

I think you will get better results going with a not so pure color of white (like 240, 240, 240).
 
If the albedo is full white (255, 255, 255), it shouldn't be. Pure white or black can cause problems in certain game engines. Besides that, nothing in the real world is pure white or black.

Unlike v5.x, v6 has some changes to the shader or game engine.

I think you will get better results going with a not so pure color of white (like 240, 240, 240).
I will change that and report back. Thx!
 
By the way, in the first screenshot you can see the DHL building, which renders normally, and it has the exact same setting, except it doesn't have light map.
 
So, it looks like the issue is because of mipmaps, or something else when I save DDS textures. My previous textures were saved with Nvidia plugin for photoshop as DXT5 and they have 7 mipmap levels (?), but if I save now with the same setting, for some reason there are 11 mipmaps, and the last one seems to render normally. Also, if I save DXT5 with no mipmaps generated, it renders as it should. Any thoughts?
Thank you!

sRUSf8z.jpg
 
Last edited:
Which version of Photoshop are you using? The plugin has been updated but depends on the version of Photoshop. There is also a standalone application now.
 
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