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Prepare3D V2 the windsock is gone

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germany
In the first tests using my FSX-sceneries I realized, that the windsock which worked fine in FSX and P3D V1 is no longer visible in the new P3D V2.0 Version.
Also other tweaked objects are no longer there.
Currently I have no idea how to get functions like the windsock or the 3D PAPI get back again.
Perhaps somebody else has any ideas?

Jörg
 
Do you mean a standard Xml based windsock or is this a library object?

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Hi Jon,
I don´t mean a standard XML object, all these objects seem to work fine. Also FSX animations like the bone-animations etc. work fine.
I mean our good old windsock which many people use all over the world.
You find it in the download section of fsdeveloper
http://fsdeveloper.com/forum/downloads.php?do=file&id=23

The asm-code is tweaked so that it turns to the wind and also has three levels for calm, mid wind and high wind.

I also designed 3D PAPI´s as FS2004 objects with working PAPI-lights in it. That was the only chance to place the lights at the correct position in the 3D object

Both type of objects are no longer visible in P3DV2, what a pitty.

Jörg
 
Ah. OK. Perhaps Arno will have some ideas.

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Hi,

I haven't tried such tweaked objects yet, but it sounds a bit like backwards compatibility for FS2004 style objects might be more limited. I'll try to test here what happens.
 
Thats what I also guess, probably it is the cut we need for a new start and for better performance.
Perhaps however you get another result.
If the objects are no longer visible, the question is, what is the alternative for the future.

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I'll give it a try with MCX. Maybe there is just an issue with transparency, plus to change the texture to FSX standard (DXT3 or DXT5 + conversion to .dds). Cannot say when I get a chance though - I'm still Shanghaied in China :censored:

Cheers,
:stirthepo
 
Hi,

You can't export the windsock with modelconverterx because that would loose all the special animations. The textures are in dxt bmp format now, since we made it as a fs2004 model originally. But that should not be a problem. I also don't think the textures use transparency, so that shouldn't be a problem.
 
Hi,
You can't export the windsock with modelconverterx because that would loose all the special animations. The textures are in dxt bmp format now, since we made it as a fs2004 model originally. But that should not be a problem. I also don't think the textures use transparency, so that shouldn't be a problem.

Exactly that is the problem. I didn´t check the windsock-library which comes with P3D Version 2. Perhaps there is a better one like the ugly orange style windsock in the FSX lib?
Otherwise I currently see no way getting back the windsock again, but I didn´t check the P3D SDK so far.
 
I'll try to double check tonight if I get the same behavior here with the windsock and some other old models I have laying around.
 
Hi,

My conclusion is that no FS2004 MDL displays in Prepar3D. Even a simple building without tweaked animations or other tweaks doesn't display. So I guess the backwards compatibility has been dropped.

That's a pity for the advanced features we can't do in the FSX format, but who knows the P3D v2 format offers us some new ways :).
 
The animated windsock in the UK2000 Xtreme airports works most of the time. However, occasionally, the pole rotates about an axis 45 degrees to the plane.



 
Hi George,
interesting news. Do you know, which technique they used for the windsock?
Jörg
 
Did somebody already confirm my observation that no fs2004 mdl shows? Even very simple ones without tweaked animations don't show for me.
 
Did somebody already confirm my observation that no fs2004 mdl shows? Even very simple ones without tweaked animations don't show for me.
Yes, in all my tests FS2004-objects are not visible. It doesn´t make a difference, if they are tweaked or not.

So these windsocks in the UK2000 Xtreme airports scenery cannot be FS4004 objects in my eyes. I even tried to change the texture-filename so that it has dds instead of bmp but that makes no difference.
For non tweaked objects, MCX can do the job but for tweaking I have no idea.
 
Thats what I also guess, probably it is the cut we need for a new start and for better performance.
Perhaps however you get another result.
If the objects are no longer visible, the question is, what is the alternative for the future.

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This is my way of thinking too, it would be an ideal time for me to look at a different way of doing this. My vague understanding is that I'd need some sort of SimConnect module which chooses a model to represent the wind velocity and animation, and rotates it to the wind.

So any ideas on where I'd start? :) Just a rough description of the process, and tools required would probably give me enough to make some progress.
 
Hi,

I don't even think the module would have to rotate , you can build that inside the mdl already using a custom animation. All the module needs to do is place the object at the location you want.

I did a quick test using a simconnect example from the sdk but that's not really ready for production use of course. There are two threads about people making modules to place objects with simconnect although I think they are both still in development.
 
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