Well back again and trying to figure out how I was able to exclude one building than when I tried to repeat the process ran into problems.
Using SBuilderX in FSX. I was able to exclude a building by trial and error but when I tried it a second time on a different building SBuilder compiles a different bgl.
Here is the my sequence.
First I was able to create a "flatten" bgl.
CVX_retro_SD_Brdwy_flatten.
This file worked in my scenery
Secondly I started to exclude a building and compiled to produce this file
000_retro_SD_Brdwy_exclude_bldg01
This file worked OK in my scenery
Thought I repeated the process opening up a NEW project and ended up producing this file
CVX_retro_SD_Brdwy_exclude_bldg02.
I was sure it should have come out as "000" not "CVX"
When I used this file I got no results and the second building was not excluded.
Question What is the difference between CVX and 000 ?
I noticed that when I looked in the main SBuildr X Work/TOOLS folder I
I always see 000_retro_SD_Brdwy_exclude_bldg02.XLM
Why when I compile it produces a "CVX" bgl.
It worked OK on the first building.
I am sort of going in circles again.
Any tips on this would let me go to bed
Using SBuilderX in FSX. I was able to exclude a building by trial and error but when I tried it a second time on a different building SBuilder compiles a different bgl.
Here is the my sequence.
First I was able to create a "flatten" bgl.
CVX_retro_SD_Brdwy_flatten.
This file worked in my scenery
Secondly I started to exclude a building and compiled to produce this file
000_retro_SD_Brdwy_exclude_bldg01
This file worked OK in my scenery
Thought I repeated the process opening up a NEW project and ended up producing this file
CVX_retro_SD_Brdwy_exclude_bldg02.
I was sure it should have come out as "000" not "CVX"
When I used this file I got no results and the second building was not excluded.
Question What is the difference between CVX and 000 ?
I noticed that when I looked in the main SBuildr X Work/TOOLS folder I
I always see 000_retro_SD_Brdwy_exclude_bldg02.XLM
Why when I compile it produces a "CVX" bgl.
It worked OK on the first building.
I am sort of going in circles again.
Any tips on this would let me go to bed

