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Problem excluding water polys

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chile
Hello
I've recently started creating some new terrain for FSX using SBuilderX313, but although everything else seems to work fine, the exclude_water_polis doesn't work. I have done everything that tutorials suggest, but with no results. Does anyone know a solution for this?

I'm currently under Win7, 64bits

Thanks!
JO
 
Still can't solve this issue... Can anyone please compile this file for me and see if the same happens?

Thanks
JO
 

Attachments

I can't see any problem in your file. There is no water in default FSX, and after compiling your scenery is showing correctly. So I have to guess you have some other scenery installed at that location.

scott s.
.
 
yes... sorry about that. I actually do have an addon scenery with water over there. As soon as i get back home I'll post another where is default water. Nonetheless, if you say there is nothing wrong with the file, I don't understand whats wrong. Could you upload the compiled file so i can check if my FS has no problem running it?

Thanks!
JO
 
Let me say that I never use that "exclude all terrain items" guid option, though looking at the files SBX is building it the way the sdk says it should. I always use exclusion polys that exclude categories, such as exclude all hydro polys. But yours should work. In looking at the default scenery, the exclusions did remove some stream lines that were in the covered area.

I think we need to know more about the addon scenery you have installed for the area. The scenery priority and how that scenery was constructed.

Attached is the file SBX compiled for me.

scott s.
.
 

Attachments

I posted the following on the PTSim forum and didn't get an answer:

I have a simple project which contains overlapping polygons for excluding shorelines, excluding water polys and adding a mesh-clinging water poly.

If I compile them separately it works fine, but if I compile them all in the same cvx, the exclude waterpoly becomes a true waterpoly.
 
Hello

You can get unexpected results if a default water poly is intersected with 2 water poly exclude.

You can do a clean job using "slice to QMID" option. It slices all polys with the actual QMID level. Take care to keep copies of your SB files before! First analyze the default cvx file (don't check fill poly option) to see wich parts of default water polys are sliced in QMID 11, 12, 13 or higher (especially if the coast has many curves). Then create just a small exclude poly in every part. In case of adjacent parts, you can use a single exclude apart of both parts.

It's easier to create and tag your new shorelines before slicing.

Concerning shorelines, analyze cvx to note start / end of every vector lines; remember that it just needs that exclude poly intersect a part of a vector line to exclude it completely.

Personnally, I first try to use exclude polys as small as possible; then try to merge some of them.

Pierrot - FMEP
 
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