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FSX Problem with new mission

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panama
I haven't done a mission since and here some problems I have encountered now that the first part of my mission is done.

To begin with, my mission is in the proper place of the Missions folder (Missions\Emergency\MyMission\) and therein I have all my files, also the two folders (Images & Sound). I am working with text messages so far. My mission file is in XML format (not SBP).

  • When I select my mission in the FSX Missions it says it could not load the mission's Incomplete image. However the path shown in the error message DOES exist as well as the filename. Both complete/incomplete images exist and are set in the mission's XML metadata. They are in JPEG format. Do they have to be in BMP format??? I tried converting them to BMP and it shows without message but the color palette is seriously messed up.
  • (not a problem) The entire mission briefing (Overview, Details & Charts tabs) shows in FSX when I press the "Go to Mission Briefing"
  • (problem) When I start the mission (Fly!) No dialogs appear, The first two are time triggered and should appear within 5-8 seconds of starting the mission. They also don't appear in the MESSAGES page of the kneeboard.
  • (problem) The Mission Briefing tab page of the kneeboard does not show my mission briefing. It says "There is no briefing for this mission"
  • (problem) The Mission Objectives kneeboard page that is supposed to show details about the mission other than the briefing, is also empty.


Basically my initial mission setup is as follows (the file is complex so here only the relevant parts):

I have a DialogActionIntro_Emergency with text about the "emergency call". This dialog is triggered by an active Timer Trigger (Current: 0.0, Start: 0.0, Stop: 3.0)

Then I have a DialogActionIntro_Comment where the crewman makes a comment after the emergency call is received. This dialog is triggered by an active Timer Trigger (Current: 0.0, Start: 0.0, Stop: 8.0).

What am I doing wrong?
 
The images need to be BMP 8bit if I'm not mistaken (can't check at the moment). Just take a look at the default mission bmps.

Also make sure the mission actually loads (press ESC to see if you get the mission screen or the "end flight" window). If it does the dialogs should play.
Make sure they have a correct sample rate.
A good start is always to use default files as templates and then replace them. It's easier to track errors this way. Same goes for the briefing stuff.
 
I select my mission from the mission list but if I press ESCape when I am supposedly at the beginning of the mission I get the End Flight dialog. My mission metafile doesn't have goals or rewards yet.

Funny that it only accepts BMP, the FSX SDK tutorial uses two JPB for the Complete/Incomplete images but the default missions I checked they all have BMPs.

For some reason my timer trigger is not firing, I don't get the initial dialogs or even the Beep.wav I associated to the respective dialogs as auditive feedback.

My mission's HTML is based on the default missions, I only changed the text and maps:

Charts.htm
Charts_Tab.htm
Details.htm
Details_Tab.htm
Overview.htm
Overview_Tab.htm
MyMissionOverview.htm
MyMission.wx
MyMission.flt
MyMission.xml (not using sbp yet, according to SDK I can use either).

The MyMission.FLT file has the entry that points to the MyMission file (supposedly it picks up either XML or SBP).

The metadata has:
MissionBrief: Overview_Tab.htm
Abbreviated Mission Brief: MyMissionOverview.htm

NOTE: I noticed that the Mission Brief pointing to a _Tab (any of those) will display the proper tabbed briefing with Overview/Details/Charts. The Abbreviated Mission Brief is the supplemental that is shown in the kneeboard's Mission Brief tab.


Question: How do I set the Mission Objectives of the Kneeboard? mine is still showing blank.

My initial dialogs are now triggering. I enabled DEBUG and noticed one of my proximity triggers had no area associated with it so the misison wasn't loading.

Question: For the sequence of waypoints in the mission to show in the compass, do I have to manually trigger them when I reach one and then trigger the next? I made them Points of Interest but don't know if the mission engine automatically sequences them provided the cycle order is fine. Or perhaps I have to Activate the next when I reached the previous?
 
You can set the order of the POIs, but you need to use an area and prox trigger (or whatever) to disable the POI, the next one is displayed automatically on the compass (if it is activated).

The briefing files work just like websites. By default MS used frames, so the TAB file is the outer frame, the other one is what will be showed within the frame. The abbreviated html is indeed what is displayed in the kneeboard.

The objectives are the goals you can add in the XML.
 
Thanks, I added two goals and now they appear in the Mission Objectives.

As for the POIs, I have about 7 Rectangular Areas defined. Each of these areas are referenced by a Point Of Interest. At this moment all are active, and all but the first have the Current Selection attribute set to False. Yet, when I start the mission they are all listed in the compass, I suppose because they are activated???

So to make it clear. Do I have to have them all ACTIVATED and disable them as the user reaches them by means of a Proximity Trigger? or do I have to have all except the first DEACTIVATED and activate the next one with a trigger when I reach the active one ?
 
That depends on what you want. For example if you have different destinations and the user can chose in which order he wants to approach them it's useful to activate them all, but for most missions it will be best to have them disabled from the start and only activate them if the previous one gets disabled (use a POIactivation action to activate them, a normal activation action to deactivate them).
If you use a POI activation action this POI is shown on the compass even if other POIs are also active, that's the difference between a normal activation action and the POI activation action.
 
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