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Hi all, 
I'm working on an AD, on which I allready made many buildings.
I have some problems on one of them, concerning shadows. Here is the result without the "Assume vertical normal" flag :
		
		
	
	
		 
	
And the same with the box ticked :
		 
	
My UVW Mapping on this one was not really normal (ie I made some resizing, invert, and son on) but in my mind, the way the mapping is done doesn't really matter on the rendering in game....
Of course I'd like something more like the first screen, The vertical normal behaviour giving some strange results.....
Does someone have any idea about it ?
Many Many thanks in advance, and anyway a big thanks for all the fsdeveloper guys, so much knowledge here.... -;-)
Jerome
				
			I'm working on an AD, on which I allready made many buildings.
I have some problems on one of them, concerning shadows. Here is the result without the "Assume vertical normal" flag :
 
	And the same with the box ticked :
 
	My UVW Mapping on this one was not really normal (ie I made some resizing, invert, and son on) but in my mind, the way the mapping is done doesn't really matter on the rendering in game....
Of course I'd like something more like the first screen, The vertical normal behaviour giving some strange results.....
Does someone have any idea about it ?
Many Many thanks in advance, and anyway a big thanks for all the fsdeveloper guys, so much knowledge here.... -;-)
Jerome
 
	
 
	 
 
		
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