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FSX Problem with shadows and vertical normals (pics inside)

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france
Hi all,

I'm working on an AD, on which I allready made many buildings.

I have some problems on one of them, concerning shadows. Here is the result without the "Assume vertical normal" flag :

20101113232412956.jpg


And the same with the box ticked :

20101113232729956.jpg


My UVW Mapping on this one was not really normal (ie I made some resizing, invert, and son on) but in my mind, the way the mapping is done doesn't really matter on the rendering in game....

Of course I'd like something more like the first screen, The vertical normal behaviour giving some strange results.....

Does someone have any idea about it ?

Many Many thanks in advance, and anyway a big thanks for all the fsdeveloper guys, so much knowledge here.... -;-)

Jerome
 
I think that this is related to smoothing. Sometimes you'll end up with smoothing accidentally introduced, but you can just remove it.
Select the polys: Smoothing Groups: Clear All

(Someone here helped me with this problem a while ago:)
 
Yeah !!!

You're just a God(zone ;-) )

Indeed this did the trick :

2010111401637825.jpg


Many thanks, moreover I've read your tutos some time ago, really helpful, thanks again ;-)

Jerome
 
Hi,

just another question:

as you can see on any of the two first pictures (not the last one because I changed the hour of the day in Fs) , I don't have any shadow from the building on the whites stripes, on the ground. These are part of the same MDL as the building.
Do you have any idea , to get the shadow on these stripes too , without having to deal with ground polys ?

Thanks in advance,

Jerome
 
Hi,

I think the easiest way to get shadows on them is to make them proper ground polygons.

But else you might want to see what happens if you enable "self shadowing" on their FSX material. By default objects do not cast a shadow on themselves, this option enables that.
 
Thanks arno,

Problem is that I can't find any "self shadowing" option, in Gmax nor in ModelconverterX.

Are you speaking about Volume Shadow ? I tried this option some time ago, but got some strange results (Because my object isn't manifold, if everything is clear in my head, not sure about that :D )

Thanks,

Jerome
 
Hi,

I meant volume shadowing indeed. But as you say it requires a manifold object.
 
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