Hi,
I've had to use FS2004 SDK because I will be attaching effects and library objects to my Gmax work.
It doesn't matter whether I use the Gmax Fs2004 shortcut to gain access to Gmax, or the normal exe, as I get the same results.
Why do I need to use the FS2004 shortcut?
So far I haven't had any success, so I've tried to export a basic cylinder and that fails to display.
Objects export fine when using FS2002 SDK Makemdl.
I am also new to XML format. When exporting an object using the FS2004 SDK, I see that I get an MDL and an XML instead of a BGL.
I guess I have to edit the coordinates, hdg etc within the XML before I compile with bglcomp.exe?
What's the purpose of having an MDL for scenery, I thought MDL's were for a/c, can I delete this file?
Here's the data from my XML file for the column:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!-- Sample object placement. Remove comment markers to place object east of 34R at Sea Tac. -->
<!--
<SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<LibraryObject name="F0F9924348E58DFDC8290D9ED6D930B0" scale="1.0" />
</SceneryObject>
-->
<!-- Inclusion of model data. Use the 'Name' of this object to place -->
<!-- it in other locations. -->
<ModelData name="F0F9924348E58DFDC8290D9ED6D930B0" sourceFile="column.mdl" />
</FSData>
----------------------
Now should I edit it so that the XML looks like this? :
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<LibraryObject name="F0F9924348E58DFDC8290D9ED6D930B0" scale="1.0" />
</SceneryObject>
<ModelData name="F0F9924348E58DFDC8290D9ED6D930B0" sourceFile="column.mdl" />
</FSData>
....either way, I fail to see any object in FS at any location, bgl's seem to be 1kb, any help would be much appreciated.
I've had to use FS2004 SDK because I will be attaching effects and library objects to my Gmax work.
It doesn't matter whether I use the Gmax Fs2004 shortcut to gain access to Gmax, or the normal exe, as I get the same results.
Why do I need to use the FS2004 shortcut?
So far I haven't had any success, so I've tried to export a basic cylinder and that fails to display.
Objects export fine when using FS2002 SDK Makemdl.
I am also new to XML format. When exporting an object using the FS2004 SDK, I see that I get an MDL and an XML instead of a BGL.
I guess I have to edit the coordinates, hdg etc within the XML before I compile with bglcomp.exe?
What's the purpose of having an MDL for scenery, I thought MDL's were for a/c, can I delete this file?
Here's the data from my XML file for the column:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!-- Sample object placement. Remove comment markers to place object east of 34R at Sea Tac. -->
<!--
<SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<LibraryObject name="F0F9924348E58DFDC8290D9ED6D930B0" scale="1.0" />
</SceneryObject>
-->
<!-- Inclusion of model data. Use the 'Name' of this object to place -->
<!-- it in other locations. -->
<ModelData name="F0F9924348E58DFDC8290D9ED6D930B0" sourceFile="column.mdl" />
</FSData>
----------------------
Now should I edit it so that the XML looks like this? :
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<LibraryObject name="F0F9924348E58DFDC8290D9ED6D930B0" scale="1.0" />
</SceneryObject>
<ModelData name="F0F9924348E58DFDC8290D9ED6D930B0" sourceFile="column.mdl" />
</FSData>
....either way, I fail to see any object in FS at any location, bgl's seem to be 1kb, any help would be much appreciated.
Last edited:




