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The idea of having a DIY simulator probably paves the way to a new era in this field... Just like music and film making or editing became more accessible at one point with the digital world....
Start to think on a much bigger scale and on a much higher flight level.I am following this, let's see how many indie groups bring their own simulation solutions to the market and compete with the big players we know
Why not? and while the a part of the global community is doing this, lets add / integrate Digital Combat Simulation as wellEDIT: Even Flight Gear, can magically become a new gen platform if Unreal become a 100% world engine
Could be , since I'm not a X-plane user and have no personal experience with this simulator.I think for example about XP12, they call it next gen... I call it an update to 11. It should have been 11.5...
Before saying anything about this, you need to have a crystal clear definition on what "next gen" really is?With what Unreal is offering and making democratic and accessible, will push the established sims to look for a real next gen concept and level...
Are they really? I do not think so myself.Well MSFS is already there but they might certainly need to push the bar higher.
What we are seeing is that niche simulation for PC in all genre not just civilian aviation, is gaining again importance. As Epic are advertising for the Unreal Engine, there is a strong return to the early 90s with many initiatives in PC simulation...I think we'll eventually see a divergence between Xbox and PC versions, with Xbox aiming at entertainment, and PC aiming at more complex simulation.