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Hi,
I'm trying to add custom ground polys to my scene via projected mesh but it seems not to keep its own scale and "heading" when it's projected.
Each marking have their own poly and are link in blender + the origin is at 0;0;0 (as mentionned in another thread).
See the pic:
Green: Non projected mesh with actual scale and heading (moved on Z axis for the pic)
Red: Projected mesh, way too small and heading unknown direction
Tried with several custom polys/objects and it does pretty much the same, but the SDK object, for any reason, don't behave like that.
Any thoughts?
Theo
I'm trying to add custom ground polys to my scene via projected mesh but it seems not to keep its own scale and "heading" when it's projected.
Each marking have their own poly and are link in blender + the origin is at 0;0;0 (as mentionned in another thread).
See the pic:
Green: Non projected mesh with actual scale and heading (moved on Z axis for the pic)
Red: Projected mesh, way too small and heading unknown direction
Tried with several custom polys/objects and it does pretty much the same, but the SDK object, for any reason, don't behave like that.
Any thoughts?
Theo