- Messages
- 8,893
Jon
I also have been wondering about this where my bgl's can be opened and changed.
In the past I have had designers decompile my bgl's and take out the approach code that takes countless weeks to write and then compile into their sceney and upload to various sites.
I have also seen designers extract bgls's from my zip's and use in conjunction with their files. Normally contacting the web site that is hosting their upload gets it removed but you can't police the entire internet.
I learned early on to insert what I call a fingerprint and add text statements to my compiled XML in case I have to prove some if not all my hard work has been plagiarized.
In the past all decompilers corrupted the code in some fashion but SDE is so good that it shows everything verbatim. I wish there was away the compiler scambled the XML when it was compiled so if you did not have the master XML it could not be looked at.
Any thoughts in order to protect bgl's that are based on freeware but with distribution limitations.
I also have been wondering about this where my bgl's can be opened and changed.
In the past I have had designers decompile my bgl's and take out the approach code that takes countless weeks to write and then compile into their sceney and upload to various sites.
I have also seen designers extract bgls's from my zip's and use in conjunction with their files. Normally contacting the web site that is hosting their upload gets it removed but you can't police the entire internet.
I learned early on to insert what I call a fingerprint and add text statements to my compiled XML in case I have to prove some if not all my hard work has been plagiarized.
In the past all decompilers corrupted the code in some fashion but SDE is so good that it shows everything verbatim. I wish there was away the compiler scambled the XML when it was compiled so if you did not have the master XML it could not be looked at.
Any thoughts in order to protect bgl's that are based on freeware but with distribution limitations.



