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Put 50000 houses to fsx

I would guess that the number of autogen buildings in a place like LA probably exceeds that number.
 
Oh yes, that can easily be done. I have made sceneries with many more houses.
 
wow, thats crazy, so that means if i dont want to include autogen, having minimum amount of texture sheets, a lot of batching, simple houses shape is already ok to make a heavy scene having high fps?
 
https://www.fsdeveloper.com/forum/threads/put-50000-houses-to-fsx.445743/post-826108

Wow, that's crazy, so that means if i don't want to include autogen, having minimum amount of texture sheets, a lot of batching, simple houses shape is already OK to make a heavy scene having high fps?

Hi Desmond:

IMHO, you should be aware that Arno's reply does NOT necessarily mean if you don't want to include autogen you can place 50000 houses into FSX ...in a 'small' local area. :alert:

If you did that, you would likely have appallingly low FPS and other scenery rendering performance issues with even 'simple' Generic houses, if you attempt to place those houses via BGLComp XML scenery library methods instead of placement via Autogen methods. :redflag:


You may wish to review this web page to better understand issues related to autogen placement.
http://c-aviation.net/fsx-tweak/terrain-max-autogen-buildings-per-cell/


FYI: A "cell" is a LOD-13 quad that is 1023 x 1023 Meters in size within the FSX 3D world, and it can not display more than 6000 AUTOGEN_BUILDINGS annotations per 'cell'.

If you attempt to place more than that on a particular LOD-13 quad, you will likely incur "bald" areas devoid of autogen buildings which may occur randomly after the point that the quad 'cell' is already saturated by Autogen buildings from other autogen annotations.


It would be in the best interest of your project that you study the FSX / P3D SDK documents: :pushpin:

https://www.prepar3d.com/SDKv4/sdk/sdk_overview.html


You may wish to study methods used by Arno's ScenProc if you and your development team wish to reduce your work-load when making a city with a high density of houses and/or other buildings. :idea:


GaryGB
 
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