• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX put image in gmax

Messages
226
Country
indonesia
Hi , Need your advice how to put image in gmax, I have an image with 7168 x 5120 pixels.

If I create a Plane in gmax how to determine width & length for my image?

bad news, I am not write a lat & lon :(
 
Hi,

If you have no idea what projection is used for the image it will be hard to determine the size. Either you need to know the projection or the lat/lon of the corners. If the projection is in meters you could try to use the same ratio as the pixels for your polygon.
 
thanks Arno, so I must get the lat&lon as well.

how to get ratio pixels in meters? or may be you have a tricky about this?
 
"have an image with 7168 x 5120 pixels."

Create a plane measuring 71.68 x 51.20 meters. Convert to editable poly. Determine the scaling factor by measuring the dimensions of, say, a runway or some other known object. Say it is 4x. Select all vertices, open the Uniform Scale rollout, enter 400 percent. UvMap image to plane. Done.
 
With all vertices selected, right-click Uniform Scale button and enter 400 in the window provided.

Reason for doing this in vertex submode is to maintain proper scaling.
 
Back
Top