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Question about FS2002 Gamepack

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137
Country
portugal
Hi guys,

I've been creating simple home sceneries for a couple of months, and I use the P3D Plugin for 3ds Max.
I create the image with 1024 satellite tiles, and I have to UNWRAP UVW like 6 Pixels inboard.
And even doing this, when I'm distant from the airport I can see some lines in the ground.

I found this thread, and he says he solved it by using FS2002 Gamepack.
http://www.fsdeveloper.com/forum/threads/problem-with-ground-texture.429557/

So I just want to know, if I use the Fs2002 gamepack will solve the lines between the tiles?
 
Do you save your images with mipmaps enabled or not? Try saving the other way.

Are you using the ModelConverterX Ground Polygon Wizard? I haven't heard a lot of problems using that program.
 
Yes, I did that way. I was just wondering if there was a easier way. But it doesn't seem like that. Thank you!
 
That is why I prefer Photoscenery overground poly for satellite image. It is easier to make.
 
Yes, photoscenery is created in Sbuilder.
The quality is the same if you are closed enough. But if you are far the resolution is dropped a little bit but the performance of photoscenery is much better. Photoscenery is also wrap around the terrain but ground poly needs to be on the perfect flat surface only.
 
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