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FS2004 Question about trees rotates to user with asm file

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24
Country
colombia
Hello

I'm new here, I'm from Colombia and aircraft repainter but now I want create my own scenary.

I have a question with trees rotates to user with asm file.

I need to create the rotate animation on gmax before?

or only I put the code in asm file.

First I export my tree from gmax in X. file and after I use Fs2002 gamepack

My asm.0 file:

; NonAlpha
arbol_NonAlpha label BGLCODE
MATERIAL 0,0 ; <255,255,255,255> ARBOL.BMP;;;
DRAW_TRI_BEGIN 0, 4
DRAW_TRI 2, 3, 0 ; poly=2 part=1
DRAW_TRI 1, 0, 3 ; poly=1 part=1
DRAW_TRI_END
BGL_END
BGL_RETURN

The line BGL_CALL_32 test_MasterScale_1 is missing

What I'm doing wrong?
 
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Hi,

You only need to alter the ASM file, nothing has to be done in GMax. But why are you using the FS2002 MakeMDL? The code you found on the Wiki assumes you use the FS2004 gamepack.
 
Hi,

You only need to alter the ASM file, nothing has to be done in GMax. But why are you using the FS2002 MakeMDL? The code you found on the Wiki assumes you use the FS2004 gamepack.

Hi Arno, thank you for the answer, yes I'did a mistake, with FS2002MakeMDL, I'm very new creating scenary, but I'm learning with this great page.
 
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