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Hello
I'm new here, I'm from Colombia and aircraft repainter but now I want create my own scenary.
I have a question with trees rotates to user with asm file.
I need to create the rotate animation on gmax before?
or only I put the code in asm file.
First I export my tree from gmax in X. file and after I use Fs2002 gamepack
My asm.0 file:
; NonAlpha
arbol_NonAlpha label BGLCODE
MATERIAL 0,0 ; <255,255,255,255> ARBOL.BMP;;;
DRAW_TRI_BEGIN 0, 4
DRAW_TRI 2, 3, 0 ; poly=2 part=1
DRAW_TRI 1, 0, 3 ; poly=1 part=1
DRAW_TRI_END
BGL_END
BGL_RETURN
The line BGL_CALL_32 test_MasterScale_1 is missing
What I'm doing wrong?
I'm new here, I'm from Colombia and aircraft repainter but now I want create my own scenary.
I have a question with trees rotates to user with asm file.
I need to create the rotate animation on gmax before?
or only I put the code in asm file.
First I export my tree from gmax in X. file and after I use Fs2002 gamepack
My asm.0 file:
; NonAlpha
arbol_NonAlpha label BGLCODE
MATERIAL 0,0 ; <255,255,255,255> ARBOL.BMP;;;
DRAW_TRI_BEGIN 0, 4
DRAW_TRI 2, 3, 0 ; poly=2 part=1
DRAW_TRI 1, 0, 3 ; poly=1 part=1
DRAW_TRI_END
BGL_END
BGL_RETURN
The line BGL_CALL_32 test_MasterScale_1 is missing
What I'm doing wrong?
Last edited:
