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11
Hello Friends.
At me to you a question.
All of you probably know the scenery of airport Dubai.
That the scenery т.е his substrate of the ground построенyая on the basis of textural maps in the size 512*512. BUT me е it is clear as them have joined among themselves in Gmaxe, how many I did not try, strongly blur текcтуры that does not allow to adjust their pixel in pixel.
Explain to me as the ground in the scenery of airport Dubai is made

ps. I apologize for bad English
 
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Hi,

I hope I understood your question correct, but are you asking how to make such ground scenery? In that case this [thread=436]thread[/thread] might answer some of your questions.
 
Thanks.
But I likely have badly translated the text. :(
Also has not absolutely understood
Example.
I have 5 texture (512*512) I in Gmax create 5 polygon, on each range on one polygons. Texture I use modifiers for exact adjustment.
But when I start the scenery in FS9 that on a place of joints of textures seams are visible.
As make what the junction of texture among themselves was not visible.
How correctly to adjust photorealistic structures in Gmaxe or for this purpose it is necessary to use other program
 
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1Examples of connection
 

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Hi,

OK, now I understand :).

You should be able to do that in GMax.

The first thing is that you need to make sure that the polygons you are using fit together correct, there must not be a small gap between them of course.

For the mapping of the texture, I think it is easiest to just use the UVW Map modifier. When you apply this for the first time it will map the entire texture on your polygon. When you are using the Unwrap modifier it is more difficult to map on the pixel accurate. Although it should be possible when you zoom in enough.
 
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