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Questions about FSX Planner

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41
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netherlands
Hello everybody,

I do have two practical questions for which I can't find an answer in de Helpfiles of FSX Planner.

First one is, how to use custom objects in the runway scenery.
I understand one has to type in (or paste)a guid code, but where do you find that info?

Second question is, whére must the objects and textures be placed, if you want to use them with FSX Planner.

Thanks in advance !
Bram Stikkel
 
Hello everybody,

I do have two practical questions for which I can't find an answer in de Helpfiles of FSX Planner.

First one is, how to use custom objects in the runway scenery.
I understand one has to type in (or paste)a guid code, but where do you find that info?

The GUID code should be listed with the object if it is a default FSX object. If you look at the Global Library Objects section of the SDK evey item listed there has a GUID similar to: {c01195dc-0a04-402b-aefc-63131ea0ab5c}.

If you are suing a custom GUID that you created then you have to create the GUID fr the object. This should be done for you as part of the compilation process of your object. Any other custom objects you get from third parties should have a GUID associated with them. If you can't find it perhaps you could ask the creator of the object for the GUID.

Second question is, whére must the objects and textures be placed, if you want to use them with FSX Planner.

Which objects and textures are you referring to here?

-Russell
 
Hi Russell,

First thank you for the explaination of point one. I will try to work this out, I am not a experienced scenery builder, as you had probably already concluded :)

For what the second point concerns, I am referring to the custom objects in point 1.

Thanks in advance again !
Greetings,
Bram
 
Hi, Bram!

I do not know for other type of objects, but for those produced with GMax, the software creates two files (a MDL and a XML). The XML contains the GUID as the model reference, and is easy to open and paste that into FSX_Planner.

Of course, if you have only the final product (the scenery itself), then you only have the BGL, and it is not possible to know about the GUID, except if another software is able to open this type of BGL.

The objects come with one or more texture files (DXT bmps or DDS files), and those should go to the texture folder of the scenery.

I do not know if FSX_Planner uses the object's BGL or if it compiles from the MDL itself. I have to make a test if it is sufficient to put the BGL in the same folder as the FSX_Planner XML... :confused:

Until now, I have used the GMax generated XML to place the objects into the scenery. But if you have an object which is repeated several times in a scenery, that could be cumbersome! :eek:

The FSX_Planner help does not make a good job here.
 
FSX Planner does not compile the object's BGL file. It assumes that you have already created a bgl file and placed it in the correct folder.

-Russell
 
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