I haven't seen any documentation of exactly how MSFS' rain tech works. I've seen airports etc that attain a wet look - does that happen automatically or is there a setting required to achieve the effect?
More specifically, I'm looking at how to add rain effects to scenery objects - in my case geometry replacing landscape features in Yosemite. I've experimented with the ASOBO_fake_terrain material, but that has no apparent effect. I know the SDK's docs are very incomplete, so this is a bit of a "Hail Mary" ... does anyone reading this have any insight into how this all works? Are there hooks to make a scenery object get wet as result of rain?
More specifically, I'm looking at how to add rain effects to scenery objects - in my case geometry replacing landscape features in Yosemite. I've experimented with the ASOBO_fake_terrain material, but that has no apparent effect. I know the SDK's docs are very incomplete, so this is a bit of a "Hail Mary" ... does anyone reading this have any insight into how this all works? Are there hooks to make a scenery object get wet as result of rain?
