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P3D v5 Reading of a config file

Messages
52
Country
germany
Hi,
currently I’m working on a xml gauge for P3Dv5.
I want to read a special configuration for each livery.
My idea is to place a setup.ini in each texture.livery folder.
Content of this ini will be
option1=1
option2=0
option3=2
And so on.
How can I read that content in the xml and set an lvar according?
I would be very thankful if someone could help me with that.
 
Messages
1,564
Country
thailand
Logger is an xml application that can open and read any text file, line by line. You need to write xml that can parse the lines as they are read to extract the value you want, making use of text operators in xml, then store that as an L:Var. XML surely isn't an efficient way to parse text lines, but it is doable.

The Logger module can be downloaded here. It is also bundled in XMLTools

Bob
 

tgibson

Resource contributor
Messages
10,151
Country
us-california
You could also use the aircraft.cfg file, instead of a separate file in the texture folder. For each livery section you would include a special word in the title= line that signifies which configuration to use. For example this is code I used to specify versions of a DC-4. This macro code searches the title= line for "1960s" and returns a value depending on if it is found or not.

Code:
(A:Title, string) lc '1960s' sstr -1 != if{ 0.00037 } els{ 0.00026 }
 
Messages
52
Country
germany
Thank you both!
I will look into it and report back.
First will require another dll, second will be complicate if I have several option combinations.
 

rcbarend

Resource contributor
Messages
434
Country
netherlands
Alternatively, you could use Doug Dawson's freeware xml_config_x64 gauge, which allows you to save/reload Lvars between flightsim sessions.
Available at:
(second download from top-of-page)

Rob
 
Messages
440
Country
us-wisconsin
To add to Tom's post I've also used atc_flight_number=### in the aircraft.cfg, then used (A:ATC FLIGHT NUMBER, string) '###' scmi 0 == if{ do something } in the XML gauge.
Basically the same thing, just a different flavor.
No dlls necessary. 👍
 
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