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So today, I managed to (finally) figure out the hack to getting the CaptainSIm 767 working smoothly on P3DV5 after months and months of frustrating crashes during preflight. However, MSFS's ground physics during taxi on the big jets has absolutely spoiled me. Today, I was trying to figure out a script with ChatGPT to enable more realistic ground handling physics within the FSX physics world, including but not limited to NWS locking up if the plane loses momentum during an idle thrust turn, NWS deflection limiting based on groundspeed, etc. The PMDG 737 is next to impossible to taxi in MSFS if you're used to taxiing around in the old FSX engine, which is how I learned the hard way how to taxi that thing. But now I can't stand taxiing around in P3D with absolutely no consequences if I yank around a turn at 15-20 knots GS. You just couldn't make a 90 deg turn in MSFS if you're going faster than 10 kts GS. And at that, if you don't keep differential thrust in, you lose momentum very quick and now have to deal with a wedged nosewheel.
Would anyone be able to whip up such a thing in a day or two, or provide me with some insight on where to begin here, if it's even possible?
Thank you! Much appreciated.
Would anyone be able to whip up such a thing in a day or two, or provide me with some insight on where to begin here, if it's even possible?
Thank you! Much appreciated.