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Recreating a cliff

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313
Country
us-california
Hello,
Can I get some advice as to what would be,
1. the fastest way to make that cliff.
or
2. the best way to make that cliff.
I have a custom made mesh for that area, but the cliff does not show up at all.
I tried with sketchup, but it looks a bit geometric.
Thanks!!
 

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Hi Marc.
Yes I did, that is how it looks. I was wondering if there was another quick way of doing one.
 

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well, the one yo have now is verry good already, and I don't know another way :/ just wait and see if someone else comes up :)
 
You could try to use a terrain flatten to make the cliff.
 
most games create 3d geometry for sharp cliffs. You could do something similar.
 
Hi Bernardo:

Indeed, you could make a 3D model in Sketchup, import it to MCX, then export as a CVX vector sloped flatten to modify local terrain mesh.

Your workload could also be reduced by use of imported local terrain elevation data from DEMs or digitized contour maps.



Is this location ICAO: TISX "Alexander Hamilton Airport, Christiansted, St. Croix, USVI" ? :scratchch

If so, there is high resolution LiDAR elevation data available one can use to make a detailed terrain mesh of USVI instead of a sloped flatten.


GaryGB
 
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Hi Bernardo:

Indeed, you could make a 3D model in Sketchup, import it to MCX, then export as a CVX vector sloped flatten to modify local terrain mesh.

Your workload could also be reduced by use of imported local terrain elevation data from DEMs or digitized contour maps.



Is this location ICAO: TISX "Alexander Hamilton Airport, Christiansted, St. Croix, USVI" ? :scratchch

If so, there is high resolution LiDAR elevation data available one can use to make a detailed terrain mesh of USVI instead of a sloped flatten.


GaryGB
Hi Gary,
Yes, it is TISX. I am delayed on all developing at the moment because of computer issues, mainly a fried GPU a few weeks back. Got a loaner GPU, but all developing related software is painfully slow, every texture loading or editing takes minutes to load, etc. Still, I want to push forward as best I can until a new system is ready. I did create a detailed mesh using USGS data, but that was a year ago, and it just shows a slight hump there, nothing dramatic. The 3D terrain feature in Sketchup also shows a slight elevation difference.
Bernardo.
 
Your workload could also be reduced by use of imported local terrain elevation data from DEMs or digitized contour maps.
GaryGB
I am very interested in getting to learn this method, specially for Cuba. I am currently also finishing Isla de la Juventud, ICAO MUSN, which is mostly flat, but next week I start developing the Varadero area which will require more detailed elevation data. If this method is relatively easy to learn however, I would love to use it on St. Croix as well.
Regards.
 
You should be able to display this terrain detail using the above cited high resolution LiDAR elevation data. ;)

tisx_noaa_1m_lidar_esri_arcgis_world_imagery-jpg.55293


GaryGB
 

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You should be able to display this terrain detail using the above cited high resolution LiDAR elevation data. ;)

tisx_noaa_1m_lidar_esri_arcgis_world_imagery-jpg.55293


GaryGB
Hi Gary,
Could you post a link to where I get the data? I went to the following link, but was not able to find it.
 
Hi Bernardo:


Here's the source for the data cited / depicted in my posts above:

https://coast.noaa.gov/htdata/raster2/elevation/NOAA_USVI_DEM_2013_8390/


I suggest loading the TileIndex *.SHP file in a GIS application to decide which parts of the data set ...you wish to 'directly' download / use.


Otherwise, use NOAA Data Accesss Viewer for more efficient selection / download of the Elevation and Imagery for your area of interest:


https://coast.noaa.gov/dataviewer/#...5.3740999997,-7186908.3531,2087410.4072999991


Hope this helps a bit more. :)

GaryGB
 
Hi Bernardo:

A GIS application is required to utilize the above cited 1 Meter resolution terrain elevation data as either a FS terrain mesh or a 3D model.


If you do not wish to utilize the 1 Meter higher resolution terrain elevation data, and do not intend to provide a 1 Meter higher resolution terrain mesh, you can recommend that end users of your scenery download FreeMeshX 30 Meter resolution terrain mesh FSX / P3D BGLs:

http://ninetwopro.com/freemeshx/


The FreeMeshX 30 Meter resolution terrain mesh FSX / P3D BGLs will already be higher resolution than what is intended to be made by the
the plugin Rick linked to above.

Be aware that (payware) plugin involves inherent limitations in resolution of- and access to- source data: :alert:

http://oob.duckdns.org/terrain/#


"Data: copyrights, coverage and limitations:

© Open street map contributors: OpenStreetMap® is open data, licensed under the Open Data Commons Open Database License (ODbL) by the OpenStreetMap Foundation (OSMF).https://www.openstreetmap.org

OpenStreetMap API limits the amount of requested data: You may have to divide the terrain into smaller pieces.

Google elevation data: Link to Google elevation data Google API requests are subjected to daily quota. This may results to terrain temporary unavailability.

NASA SRTM data: NASA Jet Propulsion Laboratory (JPL), 2013, NASA Shuttle Radar Topography Mission United States 1 arc second. Version 3. NASA EOSDIS Land Processes DAAC, USGS Earth Resources Observation and Science (EROS) Center, Sioux Falls, South Dakota. https://lpdaac.usgs.gov/ https://e4ftl01.cr.usgs.gov/SRTM/ SRTM successfully collected radar data over 80% of the Earth's land surface between 60° north and 56° south latitude.


NOTE: 1 Arc Second is ~30 Meters between elevation data points on the ground in FS (...IIUC, not likely what you intended to create.)


https://developers.google.com/maps/documentation/elevation/start

"New Users: Before you can start using the Google Maps Platform APIs and SDKs, you must sign up and create a billing account. To learn more, see Get Started with Google Maps Platform. "

https://developers.google.com/maps/gmp-get-started


GaryGB
 
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