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Hey Guys,
I get some troubleshooting with the Prepar3d reflection map. If dynamic reflections is unchecked under setings the static global environment map is loaded.
The helicopter show more colour saturation and no white shining in the reflection. If I set dynamic reflection, the colour is showing less saturation and a bad white gloss layer.
What values changing in the dynamic map? My idea was alpha blending and fresnel but no alpha is shown in the environment.dds
P3D sdk says:
Dynamic Reflections
Makes reflections more realistic by replacing the static global environment map with a real-time environment map based on the camera. The resolution of the environment map doubles each quality step starting at 128 and ends at 1024. The types of objects that reflect at different options are outlined below.
Low: basic world features (ex: terrain, sky, water)
Medium: taxiway and runway features)
High: autogen buildings and air features (ex: stars, clouds)
Ultra: details (ex: particles, vegetation)
turning dynamics reflection off is no option for us and the finish product..
best regards.
DHS
I get some troubleshooting with the Prepar3d reflection map. If dynamic reflections is unchecked under setings the static global environment map is loaded.
The helicopter show more colour saturation and no white shining in the reflection. If I set dynamic reflection, the colour is showing less saturation and a bad white gloss layer.
What values changing in the dynamic map? My idea was alpha blending and fresnel but no alpha is shown in the environment.dds
P3D sdk says:
Dynamic Reflections
Makes reflections more realistic by replacing the static global environment map with a real-time environment map based on the camera. The resolution of the environment map doubles each quality step starting at 128 and ends at 1024. The types of objects that reflect at different options are outlined below.
Low: basic world features (ex: terrain, sky, water)
Medium: taxiway and runway features)
High: autogen buildings and air features (ex: stars, clouds)
Ultra: details (ex: particles, vegetation)
turning dynamics reflection off is no option for us and the finish product..
best regards.
DHS
