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I am using the _BUILDING to _AIRCRAFT asm tweak to have reflection on scenery models and using bglc_9 to compile the modified asm. The reflection works OK.
But I noted an annoying problem, although the original mdl (obtained from FSDS 3.51 by makemdl) retains the textures at every distance, the modified mdl which now has reflections loses the textures and becomes grey when viewed from a distance. (When you got closer the textures load again and the model looks normal, but getting far away I have all gray buildings..)
I am using LODs but actualy I tried the same thing on LOD and Non-LOD models, all the models that I introduced reflection by bglc_9 has this problem.
The textures are mipped dxt3, I am using LibraryMaker and Instant Scenery to place the mdls into FS.
Any ideas about a probable solution?
Thank you,
Sunay
But I noted an annoying problem, although the original mdl (obtained from FSDS 3.51 by makemdl) retains the textures at every distance, the modified mdl which now has reflections loses the textures and becomes grey when viewed from a distance. (When you got closer the textures load again and the model looks normal, but getting far away I have all gray buildings..)
I am using LODs but actualy I tried the same thing on LOD and Non-LOD models, all the models that I introduced reflection by bglc_9 has this problem.
The textures are mipped dxt3, I am using LibraryMaker and Instant Scenery to place the mdls into FS.
Any ideas about a probable solution?
Thank you,
Sunay

