• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Reflection on scenery but gray textures

Messages
170
I am using the _BUILDING to _AIRCRAFT asm tweak to have reflection on scenery models and using bglc_9 to compile the modified asm. The reflection works OK.
But I noted an annoying problem, although the original mdl (obtained from FSDS 3.51 by makemdl) retains the textures at every distance, the modified mdl which now has reflections loses the textures and becomes grey when viewed from a distance. (When you got closer the textures load again and the model looks normal, but getting far away I have all gray buildings..)

I am using LODs but actualy I tried the same thing on LOD and Non-LOD models, all the models that I introduced reflection by bglc_9 has this problem.
The textures are mipped dxt3, I am using LibraryMaker and Instant Scenery to place the mdls into FS.

Any ideas about a probable solution?
Thank you,
Sunay
 
Hi,

Those grey buildings at a distance is a side effect of using TEXTURE_AIRCRAFT. To solve that you need to use TEXTURE_BUILDING (but that would prevent reflections of course...).
 
Thank you both, Rhumbaflappy and Arno. Well, it is sad, I loved the reflections on the windows :( , I guess I will give up and use plain non reflecting models.
As an info I also tried using non mipped textures, it seem to help somewhat, but doesn't solve the problem.
 
Back
Top