Hi all,
Firstly let me please say a big Thank You to MatthewS for producing such a great utility. It has gone a long way to making FSX a great sim that it deserves to be except for it's missing landclass data.
OK, I have created a file structure in Google, whereby I seperate poly's and polylines and further by Tag types...
When I go into GE and create a new poly (say for a townsite), it is usually nested in something like WA_Scenery\WA_Towns\WA_Towns_Small_Non_Grid...
My problem is this, when I create a new poly, I save it in GE, but when I go the FsX KML, I can't see it until I reload the highest parent KML and if I do so, upon loading all the child KML files loose their tags/attributes.
Is there some other way I can refresh the list before a build without removing the KML and then reloading the KML?
FYI, these are some of my installaition attributes...
FSX Folder...
D:\Program Files\Microsoft Games\Microsoft Flight Simulator X
Terrain SDK...
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK
BGL Compiler SDK...
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK
Output Folder...
D:\Program Files\FSX_KML\FSX_KML Output
With thanks,
Chris Porter
Firstly let me please say a big Thank You to MatthewS for producing such a great utility. It has gone a long way to making FSX a great sim that it deserves to be except for it's missing landclass data.
OK, I have created a file structure in Google, whereby I seperate poly's and polylines and further by Tag types...
When I go into GE and create a new poly (say for a townsite), it is usually nested in something like WA_Scenery\WA_Towns\WA_Towns_Small_Non_Grid...
My problem is this, when I create a new poly, I save it in GE, but when I go the FsX KML, I can't see it until I reload the highest parent KML and if I do so, upon loading all the child KML files loose their tags/attributes.
Is there some other way I can refresh the list before a build without removing the KML and then reloading the KML?
FYI, these are some of my installaition attributes...
FSX Folder...
D:\Program Files\Microsoft Games\Microsoft Flight Simulator X
Terrain SDK...
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK
BGL Compiler SDK...
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK
Output Folder...
D:\Program Files\FSX_KML\FSX_KML Output
With thanks,
Chris Porter


