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Recently I came across some problems regarding timers or proximity triggers, experiencing that they didn't fire the way I wanted them to.
Then I realised that at the moment when the trigger should be fired a dialog action was playing. It took me a while to figure that the trigger actually fires no sooner than the dialog action is completed.
For timers (especially for races) and proxtriggers attached to very small areas this can mean that a dialog action may cause the trigger not to fire at all or have a delay - which in case of races is not what we want at all.
The only option I see there is to ensure that no dialog is played while you approach a sensible trigger - or you use a soundfs-action instead. It won't be captured, but it won't interfere with the trigger too.
I hope this helps you mission designers out there, because if anyone would have told me I could have saved half a night's work...
btw: Paul, I know that you read along here from time to time. Thanks alot for the nice documents about mission building at FSInsider.com. Allthough most of the problems you describe there already costed me some sleepless nights it is very well done and a great help for all of us! Most of all I enjoyed the part about the waypoints at the DragTruck race - a mission which I consider the most difficult to create of all the default missions.
Then I realised that at the moment when the trigger should be fired a dialog action was playing. It took me a while to figure that the trigger actually fires no sooner than the dialog action is completed.
For timers (especially for races) and proxtriggers attached to very small areas this can mean that a dialog action may cause the trigger not to fire at all or have a delay - which in case of races is not what we want at all.
The only option I see there is to ensure that no dialog is played while you approach a sensible trigger - or you use a soundfs-action instead. It won't be captured, but it won't interfere with the trigger too.
I hope this helps you mission designers out there, because if anyone would have told me I could have saved half a night's work...
btw: Paul, I know that you read along here from time to time. Thanks alot for the nice documents about mission building at FSInsider.com. Allthough most of the problems you describe there already costed me some sleepless nights it is very well done and a great help for all of us! Most of all I enjoyed the part about the waypoints at the DragTruck race - a mission which I consider the most difficult to create of all the default missions.

