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REIL lights - effect?

Messages
537
Country
canada
Hi,

Are the REIL flashing likghts and effect that appears on the effects list (FSX) and, if so, which?

Thanks, all

Fern
 
Messages
1,955
Country
unitedkingdom
I don't think so, the runway lights aren't in the effects. You could make a flashing effect, but it wouldn't get bigger with distance (unless editing mipmaps with effects works too).
 
Messages
537
Country
canada
Are you sure, Shaun? How do they do it, do you know? I am interested exclusively on the REIL lights. I know how to make a flashing light with effects, but that one is particularly good for an airport beacon.
 
Messages
1,955
Country
unitedkingdom
I know effects don't change size with distance, like the ground lights do and scasm lights do. You can find a flashing effect for an airport beacon, but it wont get bigger as you move away.
 
Messages
7,450
Country
us-illinois
Hello:

Section 11.12 in the ADE manual
for version 1.5x illustrates REIL RWY light options; IIUC this XML parameter calls internal FS code to render those light types.


Here's some example code from a little (fictional) freeware STOL airstrip project originally created in AFX, which I have yet to finish.

Note the REIL entries appear in the <ApproachLights nested sub-sections of the Runway sub-section:

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created by Scenery Design Engine (SDE) on 1/1/2015 -->
<FSData
   version="9.0"
   xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
   xsi:noNamespaceSchemaLocation="bglcomp.xsd">
   <ModelData
      sourceFile=""
      fileOffset="0"/>
   <Airport
      country="USA"
      state="[omitted]"
      city="[omitted]"
      name="[omitted]"
      lat="[omitted]"
      lon="[omitted]"
      alt="6.125M"
      trafficScalar="1"
      airportTestRadius="5000.0M"
      ident="[omitted]"
      >
      <Services>
      </Services>
      <Tower
         lat="[omitted]"
         lon="[omitted]"
         alt="7.383M">
      </Tower>
      <Runway
         lat="[omitted]"
         lon="[omitted]"
         alt="6.125M"
         surface="DIRT"
         heading="234.5"
         length="426.7M"
         width="15.0M"
         number="24"
         designator="NONE"
         patternAltitude="0.0M"
         primaryTakeoff="YES"
         primaryLanding="YES"
         primaryPattern="LEFT"
         secondaryTakeoff="YES"
         secondaryLanding="YES"
         secondaryPattern="LEFT">
         <Markings
            alternateThreshold="FALSE"
            alternateTouchdown="FALSE"
            alternateFixedDistance="FALSE"
            alternatePrecision="FALSE"
            leadingZeroIdent="FALSE"
            noThresholdEndArrows="FALSE"
            edges="TRUE"
            threshold="TRUE"
            fixedDistance="FALSE"
            touchdown="FALSE"
            dashes="TRUE"
            ident="TRUE"
            precision="FALSE"
            edgePavement="FALSE"
            singleEnd="FALSE"
            primaryClosed="FALSE"
            secondaryClosed="FALSE"
            primaryStol="FALSE"
            secondaryStol="FALSE"/>
         <Lights
            center="LOW"
            edge="LOW"
            centerRed="TRUE"/>
         <ApproachLights
            end="PRIMARY"
            system="NONE"
            strobes="0"
           reil="TRUE"
            touchdown="FALSE"
            endLights="TRUE"/>
         <ApproachLights
            end="SECONDARY"
            system="NONE"
            strobes="0"
            reil="TRUE"
            touchdown="FALSE"
            endLights="TRUE"/>
      </Runway>
      <Start
         type="RUNWAY"
         lat="[omitted]"
         lon="[omitted]"
         alt="7.446M"
         heading="234.581665039063"
         number="24"
         designator="NONE"/>
      <Start
         type="RUNWAY"
         lat="[omitted]"
         lon="[omitted]"
         alt="6.005M"
         heading="54.2681083679199"
         number="06"
         designator="NONE"/>
      <TaxiName
         index="0"
         name=""/>
   </Airport>
</FSData>

PS: If you are looking for ideas on how to code custom lights using the types from which REILS are derived, perhaps this info might help ? :idea:

https://www.google.com/#q=SCASM+light+REIL+site:www.fsdeveloper.com

http://www.scasm.de/doc/sca_rwys.htm

http://www.fsdeveloper.com/forum/threads/a-problem-with-separation-plane.14526/

http://www.fsdeveloper.com/forum/threads/lhdc-debrecen-hungary-fsx-release-soon.72289/


Hope this helps ! :)

GaryGB
 
Last edited:
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