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RELEASED: Fokker T.5 bomber for FSX/P3D

Thanks Joseph!

Thanks to Felix I was able today, to finally get my cowl flaps animated correctly. There they are. The main and tail wheel are also animated, though retraction is a little buggy. I think this is because of my stupid armature set-up.
Toolset works good! There is a little glass problem still, you remember guys...? :p

cowl_flaps_anim.png
 
Nice work! :) As I wrote in the other thread: The 22 bone limit also applies per object. So when you hit the limit, simply separate the remaining vertex groups into a new object.
 
@Felix: right, didn't think of that but I decided to put all excess bones into a new armature/object. Works fine :)

Huub Vink weathered the textures for me, he did a wonderful job. I'm now working op spec maps and I'll be starting bump maps too.

weathered_01.png


weathered_02.png
 
Working on spec maps and bump maps, and I'm happy to conclude that I didn't unlearn bumping. First one looks fine immediately! The fuselage of the T.5 is different from that of the D.21, so light will be distributed on a different way. That's one of the reasons of my 'peculiar' flight attitude in this shot. Oh, and the tailwheel has a little technical malfunction.

bumpst5.png
 
Looks great! The bumpmap on the T.5 defines the shape more than you did on the D.21 I like that very much!
 
Looks great man! Definitely looks better than the previous version with the extra animations
 
Thank you my friend!

Here's a pic of the textured Solothurn, with and without shell bag. I am considering leaving out that bag namely.

solothurn_tex_01.PNG


solothurn_tex_02.PNG
 
Will those light reflect on the ground? Because that would be amazing! Everything looks great as always!
 
Thanks guys!

Something else: have you ever tried exporting a 'Skinned Mesh' without selecting the appropriate armature (export selected)? I sometimes have, and I get a fairly interesting result. The mesh will continually face the camera, so when panning around in spot, the mesh always faces me.
 
So basically 'rotate-to-user' without the need to do ASM tweaking?:laughing:
Meanwhile taking advantage of all native fsx material properties like bump and spec maps.
 
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