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FSX Repeating Texture on one face

connomar

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us-minnesota
Hi, I can't work out how to texture the face of a building that has repeating window structures - common on airports - . My structure is 52M long, but has window units around 5M wide. Therefore I have created my texture to be one window, and now want to apply that as a one dimensional array to the single polygon that is the side of my building.

I've seen it done on many Microsoft Airports, but I just can't figure out the method using gmax.
I'd be very grateful for some advice.

Martin
 
Your repeating texture would have to span the entire width of the texture sheet in order to tile horizontally, otherwise you'll need to slice up the 52m wall into chunks and texture each chunk individually (better yet just texture a single section and clone and reposition it for the remaining sections).
 
I would put the all the art work on 1 texture per building or a few buildings. Make your texture either 512, 512 - 1024,1024 - 2048,2048.
Flysimware.com home page has a link to a tutorial on how to build a hanger with a lesson on just mapping. It's recently new and made by me.
Once you know how to map you will always have perfect results.

A quick way to fix your issue right now is to convert to poly to reset the part and re add a UVW Mapping, then change mapping to XYZ to UVW. Next add a Unwrap UVW and click the edit button below. In this new window highlight the dots and as you move the shape and size the actual part in Gmax will show your work live as you make changes. Now you have fixed this window! :wizard:

Oh and for array mapping you use the exact method but when you are shaping the dots in the UVW edit window. The part is longer than the texture for each time it repeats. And now you just align 1 window and scale to get the array distance correct.
 
Last edited:
The most simple solution is to extend your UVW map beyond the texture sheet. You texture will be repeated automatically.
Please see the picture below.
1. Select the side that you want to make a repeat texture then unwrap it.
2. Extend each vertices on the side BEYOND the texture boundary as No.2 and you will have a repeat texture along the length. If you want it to repeat along the height, do the same way.
 
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