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Hi everyone i'm new to the forum so i hope i put this in the correct area.
Now i've been following a tutorial on how to make Custom airports on ADE and the tutorial tell's you to use S builder x to get the photo scenery and that is what i've done, now when i've done all the photo scenery stuff it tells you to go in the Photoshop or gimp to create the Blend Mask for land or water or both, now i don't have water in the area where my airport is so there was no need to create the water BMP so i jumped straight to the scenery bit, from there i created a blank page and called it Blend Mask and got the solid brush and started blacking out where i want autogen i did that all the way round the airport and got it just how i like it, from there i saved it as a bmp and sorted out the INF file which ill leave below, i have to bmp one for the autogen and another where water would be one is named LEMH-PH1 And the other LEMH-PH1-BlendMask now when it is all compiled via the resampler i move the BGL file to the scenery file in P3D V3 load the sim up and T/O and there is this bit of plane land either side of the runway and bits around but the rest is fine.
Now i went back in to photoshop and made sure the Blend Mask was correct which it was, so i thought ill go the paint to save the BGL file in there just in case it was an issue with my photoshop resampled that and still the issue resides.
Ive looked all over the internet and couldn't find a fix at all so this is my last option, sorry if all this comes across confusing just don't want to make it to long.
Ill also leave a screen shot from in the simulator looking over the Airport so you can see the issue.
Screenshot : http://imgur.com/a/hIVbI
Thanks all .
INF File below :
[Source]
Type = MultiSource
NumberOfSources = 2
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "D:\MSFS\FS Design Tools\Airport Design Editor 170\P33\Projects\LEMH"
SourceFile = "LEMH-PH1.bmp"
Variation = January, February, March, April, May, June, July, August, September, October, November, December
Channel_BlendMask = 2.0
ulyMap = 39.8855039501797
ulxMap = 4.20776367187501
xDim = 5.3644180297815E-06
yDim = 4.11746699139962E-06
[Source2]
Type = BMP
Layer = None
SourceDir = "D:\MSFS\FS Design Tools\Airport Design Editor 170\P33\Projects\LEMH"
SourceFile = "LEMH-PH1-BlendMask.bmp"
SamplingMethod = Gaussian
ulyMap = 39.8855039501797
ulxMap = 4.20776367187501
xDim = 5.3644180297815E-06
yDim = 4.11746699139962E-06
[Destination]
DestDir = "D:\MSFS\FS Design Tools\Airport Design Editor 170\P33\Projects\LEMH"
DestBaseFileName = "LEMH-PH1"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
Now i've been following a tutorial on how to make Custom airports on ADE and the tutorial tell's you to use S builder x to get the photo scenery and that is what i've done, now when i've done all the photo scenery stuff it tells you to go in the Photoshop or gimp to create the Blend Mask for land or water or both, now i don't have water in the area where my airport is so there was no need to create the water BMP so i jumped straight to the scenery bit, from there i created a blank page and called it Blend Mask and got the solid brush and started blacking out where i want autogen i did that all the way round the airport and got it just how i like it, from there i saved it as a bmp and sorted out the INF file which ill leave below, i have to bmp one for the autogen and another where water would be one is named LEMH-PH1 And the other LEMH-PH1-BlendMask now when it is all compiled via the resampler i move the BGL file to the scenery file in P3D V3 load the sim up and T/O and there is this bit of plane land either side of the runway and bits around but the rest is fine.
Now i went back in to photoshop and made sure the Blend Mask was correct which it was, so i thought ill go the paint to save the BGL file in there just in case it was an issue with my photoshop resampled that and still the issue resides.
Ive looked all over the internet and couldn't find a fix at all so this is my last option, sorry if all this comes across confusing just don't want to make it to long.
Ill also leave a screen shot from in the simulator looking over the Airport so you can see the issue.
Screenshot : http://imgur.com/a/hIVbI
Thanks all .
INF File below :
[Source]
Type = MultiSource
NumberOfSources = 2
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "D:\MSFS\FS Design Tools\Airport Design Editor 170\P33\Projects\LEMH"
SourceFile = "LEMH-PH1.bmp"
Variation = January, February, March, April, May, June, July, August, September, October, November, December
Channel_BlendMask = 2.0
ulyMap = 39.8855039501797
ulxMap = 4.20776367187501
xDim = 5.3644180297815E-06
yDim = 4.11746699139962E-06
[Source2]
Type = BMP
Layer = None
SourceDir = "D:\MSFS\FS Design Tools\Airport Design Editor 170\P33\Projects\LEMH"
SourceFile = "LEMH-PH1-BlendMask.bmp"
SamplingMethod = Gaussian
ulyMap = 39.8855039501797
ulxMap = 4.20776367187501
xDim = 5.3644180297815E-06
yDim = 4.11746699139962E-06
[Destination]
DestDir = "D:\MSFS\FS Design Tools\Airport Design Editor 170\P33\Projects\LEMH"
DestBaseFileName = "LEMH-PH1"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85