• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Rhino 3D...?

As they say, the "proof is in the pudding." I'd have to see a fully-rigged, animated, and 'FSX Materialed' model in the sim before I'd consider anything "complete..."

Paul did a FSX BA Swallow with 3D Canvas, which is available on ClassicBritishFiles.

What I don't know and the reason why I've asked, is if it was done with the free version of 3DC or not.
 
Remember, right before FSX launched, autodesk from one side of their huge firm, said no to having Gmax FSX, and yet the autodesk rep in the actual Aces studio was never informed and he was the agent handling the program. I guess they figured it was a mistake and it launched anyways.

That would suggest gmax is out of the frame for Flight, but we'll see.....
 
Actually, MS/ACES had to practically get on their knees and beg to get a special license extension that permitted them to use the Autodesk SDK and create a new and uncrackable* version of the export module required for GMax support in FSX...;)

* This was prompted by the fact that the FS9 export module was cracked... :stirthepo
 
What would be cool is if MS had a department that could create these addon tools for our 3D design engines, be it what ever we have. I am sure for them it is no big deal in making it. I understand the cost and would entertain how much it would be to have the tools made for a 3D engine.

For instance, what if we could have tools created for Rhino 3D. I'll bet Rhino would be massively enthusiastic to take on all the modelers and devs for FS2004, FSX and Flight with their software. Its also 'nearly' 1/4 the price of max.



Bill
 
The FSX BA Swallow has all bump/spec mapping enabled and is fully animated - including VC. The same model was exported to FS2004.

The Pro version is needed - $70, not free but not $Max either :)

Bones are available but I'm waiting till version 8 of 3DC is really stable before adding them (if Flight is not released first)

I also wrote the equivalents of the gMax plugins for animations, attachments and material editors and made them look similar.

The rendering is with POVray (from within 3D canvas)
 
Thanks Paul.

Who knows. A couple of years from now, most of us may be using 3DC and you will have paved the way for us...


Just out of curiosity, is PovRay a payware addon? I have heard of it but know nothing about it. I know there are many Rendering systems now that are out there that many use. Some amazing architectural renderings..
 
ahh.. Many thanks Decapod.

So odd that Gmax has lighting and lighting effects, totally tune-able, and no rendering capabilities, lol... Why use the lights then? Crazy.
 
Well... At the PovRay website, I found that they have a design engine they have obtained, called MoRay, which I remember from years back.

This thing looks very familiar....
 
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Rhino3d

Hi, just thought to let you know that I use Rhino3d and it works fine... I do all the modelling in Rhino..and rendering and since it export as 3ds, it works fine to finish the animation etc in 3ds max9.. I am new at modelling and never used anything untill 3 months ago when I got Rhino..and its soooo much easier than 3dsMax..I have 3ds max9 and exported my first model a few weeks ago with no major issues...

Ethan
ps. my model is the MD-600n posted in the showroom section
 
<--- got the Rhino 3D for Mac OSX (beta model) installed. Been playing some of the tutorials. Interesting program. The YouTube videos are also pretty cool. Some amazing car stuff is done with this, which is good for us as they are very liquid and sophisticated shapes.

The only thing is, if NURBS is friendly in FS. Paul/P12C was saying that if you compile a NURBS model for FS, you get a higher polygon count, but he said thats what he heard. I would like to find out for certain. Michael, a modeler in the community, models in NURBS in Max and his models appear to be ok.


Whats cool is that we are starting to get into an era where mesh sophistication doesnt bog down 'normal' computers, with normal being the average persons computer. Thank you LORD!
 
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