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As they say, the "proof is in the pudding." I'd have to see a fully-rigged, animated, and 'FSX Materialed' model in the sim before I'd consider anything "complete..."

Remember, right before FSX launched, autodesk from one side of their huge firm, said no to having Gmax FSX, and yet the autodesk rep in the actual Aces studio was never informed and he was the agent handling the program. I guess they figured it was a mistake and it launched anyways.








