- Messages
- 470
- Country
 
Greetings...
I was wondering. I saw that there is a couple ways of rotating a single plane to the camera/user. (mdl tweekerII, or asm tweek)...
Question: Is this exclusive to singular obects in an mdl file, OR can the rotation be applied to all planes in a *.mdl file, and NOT rotate around the center of the mdl file, but the objects themselves....???
The reason I ask is, I can make trees and such, but does each object need its own mdl file? or can there be many obects in an mdl file and they all rotate around their own centers??? I have one instance where i need many of the same object, be it a single poly/plane to have all of them rotate to the user, but i dont want to tweek an *.mdl file for EACH instance of the object...
For instance, not only do I make rotating light poles, but my taxi lights are 2D and rotating... BUT do I have to make a mdl file and rotate EACH one seperately???? or can all the rotating to user objects be placed in one mdl file and each object in that file rotate to user???
I understand instances where several parts could represent one object, thus that object rotate together, etc, but is there a way to do this without 'tweeking' EACH seperate taxilight???? thats a hundred tweeks....
Thanks in advance...
				
			I was wondering. I saw that there is a couple ways of rotating a single plane to the camera/user. (mdl tweekerII, or asm tweek)...
Question: Is this exclusive to singular obects in an mdl file, OR can the rotation be applied to all planes in a *.mdl file, and NOT rotate around the center of the mdl file, but the objects themselves....???
The reason I ask is, I can make trees and such, but does each object need its own mdl file? or can there be many obects in an mdl file and they all rotate around their own centers??? I have one instance where i need many of the same object, be it a single poly/plane to have all of them rotate to the user, but i dont want to tweek an *.mdl file for EACH instance of the object...
For instance, not only do I make rotating light poles, but my taxi lights are 2D and rotating... BUT do I have to make a mdl file and rotate EACH one seperately???? or can all the rotating to user objects be placed in one mdl file and each object in that file rotate to user???
I understand instances where several parts could represent one object, thus that object rotate together, etc, but is there a way to do this without 'tweeking' EACH seperate taxilight???? thats a hundred tweeks....
Thanks in advance...
 
	 
 
		 
 
		
