Hi all,
I asked this question a few months ago, but it was tacked on at the end of another thread and I think it got missed.
I'm trying to defeat the limitations of the BGL_Light when used for runway lights. Here's what I want to do:
Create two small planes, each with a light plume (like the halo.bmp), and have them rotate to the user. I've got that hooked up okay, but now I need to combine a separation plane in order to be able to control which plane gets displayed (and thus which color light is seen) depending on the viewing angle.
That's where I'm stuck. I don't know where the separation plane should go.
Any ideas?
Thanks,
Nick
I asked this question a few months ago, but it was tacked on at the end of another thread and I think it got missed.
I'm trying to defeat the limitations of the BGL_Light when used for runway lights. Here's what I want to do:
Create two small planes, each with a light plume (like the halo.bmp), and have them rotate to the user. I've got that hooked up okay, but now I need to combine a separation plane in order to be able to control which plane gets displayed (and thus which color light is seen) depending on the viewing angle.
That's where I'm stuck. I don't know where the separation plane should go.
Any ideas?
Thanks,
Nick

