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Rotating Lighthouse Beam

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12
First the essential info: FS9; FS2004 Gamepack; effects placed using XML file rather than Gmax attach technique. The effect is in corporated in the complete scenic bgl via the xml file. That is to say the xml file has: SceneryObject - Lighthouse....
SceneryObject - Effect...

The base effect file I'm using is Arno's nl2000_beam1.fx.

Now, this beam rotates through a full 360*. I want to constrain the rotation to 180*. I would like to have the beam visible only through the 180* to 360* sector.

So, the question is: Which parameter needs modification?
 
Most of the navigation lights I've seen that have defined arcs of visibility (in real life) have a shield made of some material to restrict the visibility. In the light houses I have made, I employed the same tactic.

JimD
 
Yes, I'd thought of that and tried it. However, while it works with a static flashing light, it doesn't appear to work with Arno's rotating beam.
 
Not sure why you call it my beam :), I never made a new effect myself yet. That is certianly not my area of expertise. From the name it seems this is an effect of the NL2000 scenery, which has been made by another team member.
 
Hi,

May we suppose we get the effect-file by installing NL200 ? Unless someone can provide use the single effect file ?

Greetz. José.
 
Here is the effect, in case somebody wants to tweak around with it.
 

Attachments

  • nl2000_beam1.fx
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Here it is.
 

Attachments

  • nl2000_beam.zip
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