• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Runway Light GUIDs

Status
Not open for further replies.
Messages
2
Country
us-virginia
A couple of GUID questions involving runway lights.

First, do any of the runway lights (specifically the PAPI4 approach lights or the touchdown lights) have GUIDs? Are they defined somewhere in the global object library? If so, what are they and how do I find their associated GUIDs?
If they do not have defined GUIDs, is there any way to use FsxPlanner (or ADE) to specify an instanceId/GUID somewhere in xml?

What I am really trying to accomplish is the ability to turn various runway lights on and off during a custom mission. I feel like this could be done using action triggers if I simply had a reference to the actual light (their instance id’s). For example, once the user aircraft enters a proximity area, turn on light X. The problem is I cannot figure out what "X" is.

My only other thought was creating an "invisible" runway with some attached lights, compile it into a .bgl, and then somehow attach a GUID to the entire .bgl file. Is there any way to do that?

Any other suggestions would be greatly appreciated.

Thanks!
 
I have deleted the post in the ADE forum. There is no point in cross posting questions. We all look at all the posts that come in so your post will be seen by those who might be able to help. This is the fourth time you have asked the question as far as I can tell.

Runway lights themselves do not have GUIDs they are created as part of the XML code used to generate the runway.
 
And there was another double one to which I answered. Let's keep the one in the BGLComp XML forum open for further discussion.
 
Status
Not open for further replies.
Back
Top