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runway texture loading error

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11
Hi again :)

Since I got so much help here the last time I thought I'd post here again. I'm having problems with getting textures on my runway. I've goten the aiport to show up in FS9 but only the ground polygon even though I've placed the runway on top of the taxiways and then the ground polygon. The taxi ways and the runways are invinsible. I can see the taxi ways and the ground polygon textured in FSSC but not the runways. When I open the runway properties and look under Texture this is what I see:

runway_error.jpg


It seem like if the program can't find that any of the runway textures and when I looked in the textures folders none of the mentioned textures in that roll down-menu where there.

Can anyone tell me what I'm doing wrong?

By the way, I'm using a Flatten Area under all of the other objects.
 
As far as I remember, You do not have program options correctly set. Have You set Flight Simulator folder? My guess is that FSSC reads runway textures directly from Flight Simulator. And the same with textures for Advanced building objects. I have set it to export to FS2002, for FS2004 it might be different, haven't tried it yet though.

Hope it helps!
Best regards,
 
P.S.: From the picture You attached, I guess You have put big polygon with grass as an airport skirting. In FS2002+ world, we use VTP for that. It looks more natural as the colour is not so strong. The skirting made from polygon in FSSC is visible from Mars and it looks very unnatural.

Best regards,
 
Hi Erik!

Might I also suggest, that if you work with scenery for FS2004, use AFCAD2 for moving runways and chaning runway properties. Taxiways and such can still be made looking better with FSSC, however navigational aids coupled with FSSC runways does not always work too well, and might even crash the simulator.

For placing VTP polygons, such as airport skirtings, try out SceneryBuilder or Ground2k4. It´s worth a try!

/hans
 
Hi Erik..

I think you will find that (SCASM) ground polygons made with programs like AFW, FSSC, etc will always override your (XML) coded runways in FS9.

To test/verify this, you could change the size of your ground polygon so that it sits nearby -- but not overlapping the runway(s), and see if the runway then appears.

In FS9, for a quick fix, you can likely substitute aprons made with (XML coded) AFCAD 2 OR SGX instead of (SCASM coded) ground polygons. The runways and taxiways should then lay on top of the AFCAD or SGX produced aprons. Such 'aprons' are really just ground polygons but they are XML coded instead of SCASM coded.

Finally, (if you're using the Addon Scenery\Scenery directory as your project's file container) unless your project is named so that it's .bgl name alphanumerically precedes "AF_", I think the AFCAD produced .bgls will always take priority over your 'project named' .bgls because they will be loaded earlier.

J.R.
 
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I got it to work and the ground polygon did override everything so I removed it, thanks everyone:)

I'll try to make a new ground with some other app..
 
Got a new problem, heh..my aircraft is sinking through the runway like if it was water..my flatten and surface area makes the area around the aiport solid but not the runways..Have anyone encountered this problem?

stuck.jpg


Should I completly abandon FSSC for ground creation or is there something I can do to fix this in FSSC?
 
Hi Erik!
Check Your scenery preferences and altitude of the scenery. Then check altitude of Your objects. If they should stick to the ground, the altitude must be 0. If this fails, then use a flatten provided in FSSC. You don't need to be a big one, just to cover the most important parts of the airport. But I guess it must be something related to the first two points since runway has its own harden...
Regarding FSSC/Airport for windows use. If You are designing the scenery for FS2004 and up, then You might realy abandon FSSC. But not because it is bad program (far from it!!!), not because its BGLs are not supported in FS2004 (they still are and I suppose they will also be in FS2006 or whatever it will be named), but because with FS2004 MS introduced new different approach to create scenery. So ground should be laid down using AFCAD2, SceneGenX (I don't know if it can do the same at the moment), objects should be made using GMAX+BGLComp and some object placer as SceneGenX, ObjPlacer by Arno etc. This is as we could say "modern" approach although many things will be introduced and changed in the future.
And for Your information. Great part of my scenery was built using FSSC and FSDS2 and it works in FS2002 and FS2004.

Best regards,
 
I have the whole airports and the flatten area altitude set at the same value but no mather what altitude I give them the runway still behaves like water. And it doesn't help that I can't change the hight of each object ( or can I?)

Because from my experince I've made the conclusion that the aiport is being rendered on the same altitude as the whole aiport but taxiways are rendered at the same altitude as the flatten area. That's just so wierd..

Does anyone have any other thoughts on this?
 
Hi again Eric..

I think you'll find that unless you use a VTP flattened area, your flatten areas must be the exact same altitude as your airport facilities (runways, aprons, taxiways). In FS9, The only way I know how to make a flatten area is by using SCASM (AFW, FSSC type programs). However, airport facilities are XML coded in FS9, therefore, one must use programs like AFCAD 2 or SGX to set their altitudes. Aside from using a SCASM flatten, I think you can also use an 'Apron' object in AFCAD or SGX to do the same thing -- but I also think that in XML, all aprons must choose a texture to appear on them as opposed to SCASM flattens being invisible. A non-textured flatten in XML is highly desired (by me) :) .

When you describe the runway as "being like water", will float equipped planes bob up and down on it or do they just sink through to the level of your flatten area?

J.R.
 
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You can also use a LWM polygon to make a flatten with the mesh techniques. Then it can be invisible like the old style SCASM flatten.
 
Hi Erik,
what runway did You choose? On what terrain are You trying to put the runway, on water or somewhere else?
The cure for water is probably in
1. making harden (right mouse button - miscellaneous - surface) with type of asphalt, concrete...
2. LWM change of terrain type from water to normal terrain

maybe even 3; please check that You want to use at least grass or asphalt/concrete runway.

Hope it helps.
 
First off all I wanna thank all of you for all your help..because today I solved the runway problem in a rather strange way...

I was experimenting a bit with visible and invisible runways and came up with a very wierd result. If I make the runway invisible in FSSC it shows up in FS 2004 and acts completly normal :eek:

I have no idea why...heh
 
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