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Runway texture not wraping to earth curve

When building a runway in Gmax or 3DStudio Max I am using the traditional plane method with segments at 100M. On longer runways the applied tiled textures do not follow the earth curve, while the runway plane itself does.

Example: 10,000 foot runway. The airplane will sit exactly on the "surface" at the center, but as it goes closer to either end it begins to sink through the texture. The runway has an accompanying platform a fraction of a meter below the actual runway plane. Flattens have also been applied to the sceneries in SBuilderX.

I can change the elevation of the runway, say 10 meters above the actual ground level and the airplane will sit correctly on the platform to all of the runway extents, but will sink below the texture towards the end, just the same as at ground level.

The sinking is consistent, and the longer the runway the more exaggerated the sinking becomes.

Thanks in advance for any suggestions.
 

jtanabodee

Resource contributor
Please check that all the areas of your airport are in the same altitude. It happens all the time. It may be not the custom made runway.
 
The airport altitudes are all uniform, with flattens applied. I thought a picture might better illustrate the anomaly. In the shot I've attached, the airplane is sitting on a ground poly approximately 100m X 100m at the extreme North end of the runway. Note the main gear sitting correctly on the concrete platform. I've placed the nose wheel at the transition from the parking platform to the actual runway poly which is approx. 3353 meters in length.

The runway platform "plane" itself (34 segments @ 100m) is behaving correctly with the tire sitting exactly as it should. Only the textures applied to the runway "plane" are lifting, apparently not adjusting for earth curvature.

At this farthest northern extent of the runway the texture lifting is at it's most extreme distortion, approximately six to eight inches above the runway platform. At the center point of the runway, the nose wheel sits flush with the surface. The same anomaly occurs on the East/West runways at this location.

I construct my airport tarmac polys using three elements.

Element one: Platform @ 0.00 AGL
Element two: Texture @ 0.01 AGL
Element three: Wear Texture @ 0.02 AGL
Software: 3DS Max 2015 with Prepar3D SDK tools

Note: I have had the same results with Gmax and FSX SDK tools.

Runway and adjacent ground polys placed via SBuilderX at @ 0.02 AGL

I get this same anomaly with all of my runways, regardless of airport location or altitude. The sinking begins at around 1500m from the center point and gradually deepens towards each end.

If I were to move the aircraft off the runway plane to the basic location high definition photoreal GP, the airplane sits exactly as it should.


Example_GP_level.jpg
 
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