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Rut Creation - New to Gmax

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us-texas
Hello everyone. I recently got into scenery creation the other day. I have previous AutoCAD experience so I quickly learned how to use Airport Design Editor. I made my first strip and immediately felt the need to add ruts to the runway. I have read multiple threads about Ground Poly's and high definition runway creation but cannot seem to get anything to work in Gmax. I know this is a tall order and wont be surprised if no one is up to the task; but here goes nothing.

Question: Can someone please post step-by-step instructions for creating a dirt runway with ruts?

I'm looking for something simple. 2 layers is fine. I know what steps I need to do but not how to execute them. I don't know where anything is at in Gmax.

Any help at all would be greatly appreciated.
 
Yes, and it seems to be very detailed and informative. But i can only complete step 1 & 2. Where do i find the basic default tiles and how to i get images into the .uvw format for step 3?
 
Basically you will have to create those images yourself, that's what most developers do. GMax can read common image formats, like PSD or BMP. So getting them into GMax for mapping is not hard. Just add the right map to the material of your polygon.
 
First: Is it possible to make 3 bitmaps make up the 1 layer of runway? i.e. I have 3 different rut sections made in paint and they all fit together for a picture of what i want 1 layer to be.

Second: I have been messing around with the photos in gmax material editor but the apply button is grayed out and i can't figure out how to apply the photo to the poly...
 
I ll try to help with some of my not very extended knowledge in gMax as yet

First: not sure what u mean here. Do you have one .bmp with 3 different images on it? To my limited knowledge :) I think that a runway (that is a plane) can only hold one texture file (i.e. one material).

But if the plane has multiple segments, you could apply a different part of this texture to each of the plane's segments using the UVW modifier (i.e. select a polygon on that plane-->unwrap UVW modifier-->edit) and give coordinates for a specific part of your texture. I think this can be done.

Second: To be able to apply a texture, you need to first select an object you created in gMax and then apply a material to it, otherwise the apply button is always grey as there is no object that the material can be applied to..;)

Maybe someone else can provide more expert help...

Emilios
 
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Each polygon can have only one texture indeed. So multiple textures would require multiple polygons as well.
 
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