Hello, I have a problem about the satellite image when applied in blender.firstly, these are my steps in mapping the texture to the plane.
1. create a plane (Unit is changed to meter)
2. applied texture to the plane by following the tutorial on wiki. (projecting from bound).
3. Convert coordinate from sbuilderx into MCX and use the FlatX/Y into the 'dimension' box in blender.
The main problem is now the size of satellite image in blender (I took the terminal length as reference) is not the same as in the real world ( reference from google earth). The size in blender is 300m but in google earth is 500m. What is wrong here? I followed exactly according to the steps available in wiki.
1. create a plane (Unit is changed to meter)
2. applied texture to the plane by following the tutorial on wiki. (projecting from bound).
3. Convert coordinate from sbuilderx into MCX and use the FlatX/Y into the 'dimension' box in blender.
The main problem is now the size of satellite image in blender (I took the terminal length as reference) is not the same as in the real world ( reference from google earth). The size in blender is 300m but in google earth is 500m. What is wrong here? I followed exactly according to the steps available in wiki.

