• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Sbuilder 0 altitude not 0 ?

Messages
111
Country
portugal
Hi

I have create one surface and selected altitude Zero, but after compiling, is not zero!!!

1541798507431.png

1541798459804.png
1541798477304.png




The result:

1541798567611.png



The terrain bellow is above water. Does anyone seen this?

Thanks in advance.
Mário
https://www.facebook.com/Sim3dge/
http://simedge.rf.gd
 
Hi Mario:

If the surrounding Hydro polygons are not also set to 0 Meters AMSL, that could also cause this anomaly. :scratchch

One often needs to re-work such Hydro tiles using an "Exclude and Replace" protocol for involved QMID-11 tiles.


You may wish to verify what got compiled by SBuilderX into the CVX vector BGL by decompiling it into a *.BLN output file format using Patrick Germain's CvxExtractor utility, then inspect the *.BLN X,Y,Z (Lon,Lat,Alt) polygon vertex point values with a text editor.

https://www.fsdeveloper.com/forum/threads/cvxextractor-exporting-vector-data.432918/



PS: You may wish to review the excellent tutorials by Luis Feliz-Tirado cited here:

https://www.fsdeveloper.com/forum/threads/editing-the-fs-earth-tiles-image-result.443944/post-808904


GaryGB
 
Last edited:
Back
Top